Thursday 31 January 2019

PRAEY FOR THE GODS (EARLY ACCESS)

I was very interested in this game following its initial campaign on Kickstarter since it's obviously a Shadow of the Colossus clone and no other game has really tried following that style since. I hadn't backed the game on Kickstarter but had occasionally been keeping up with the development of it and once I saw it coming to Steam I thought I might as well give it a go.

To be blunt this game is not in a good state at all for numerous reasons and this initial release is a real disappointment for me. There is a prospect for a really great game here but it's very far off being realised and for that I cannot recommend it at all in its current state but am open to, and hoping to, change this opinion in the future when this game progresses further into development.

Now while this game has been marketed as a Shadow of the Colossus clone it also takes loads of inspiration from Breath of the Wild, which is pretty courageous considering both games have such critical acclaim. If you told me about a game that was basically a combination of those two games you'd have me on board right away. The problem is this game fails at imitating either very well, other than the terrible framerate both games originally had.

Originally Breath of the Wild was supposed to release in 2015 but got delayed twice due to problems with the physics engine. As you can tell this decision paid off big time considering the reviews that that game received with many praising the very area in which they made sure to polish and get right. Sadly this is one of the big problems with Praey for the Gods, the physics are just horrible. Gliding feels rigid and stiff, jumping and climbing are awkward, you can both get caught on and even taken for a ride into the sky by rubble blasted away by the bosses while worst of all attempting to even jump and grab onto a boss just doesn’t seem to work sometimes, a problem enhanced by bad input delay on controllers.

The AI of the bosses is very lacklustre, especially the third and fourth bosses. In the case of the third boss the whole concept is to lure it into charging at you before dodging out the way causing it to bash into a wall and stun itself, giving you a chance to climb on. I often had a problem with the refusal of the boss to charge at me sometimes. I didn’t think it could get any worse but then the fourth boss came along and made it so, having to bait him close enough to a platform where you would either be able to glide onto him or use your grappling hook to climb up however he either followed me to destroy the platform or lost interest and stood just far away enough so I couldn’t reach him.

This brings be to my next problem which are some of the questionable design decisions. The worst offender that comes to mind is that very fourth boss where the way to defeat him is by climbing up ruined platforms to be able to grab onto him, the problem however is that he can destroy every last one, meaning you have to restart if he does so which is pretty easy for him considering the reach he has. Another bewildering decision for me was the placement of some checkpoints, for example before the third boss you had to solve a brief puzzle to get to him however if you failed to beat him you would have to do the puzzle again every time. I don’t understand why the checkpoint wasn’t placed at the start of the boss, they even disabled saving so you couldn’t besides who wants so do the same puzzle over and over again when they’ve already figured it out?

The camera is also often a problem with is getting stuck inside bosses as well as on the environment and rubble from said bosses attacks.

These are probably the most pressing issues this game has, with a few other things that can probably be cleaned up with more polish, such as more iframes when dodging since there didn’t seem to be any, or the weird character model with those creepy arms and even hopefully some more story elements being just a few other things I’d like to list.

I know this review sounds pretty scathing and quite frankly to some extent it is, this game has caused me a lot of frustration but even with all of this said I can still see a lot of potential in this game. There are already some neat ideas here as well as a nice soundtrack. When it actually comes together, such as how the first boss mostly did, you can see this game being a lot of fun.

Unlike some other early access games where there is a clear lack of direction in which to go this game absolutely shows it at least has intentions of what it wants to become. The developers just need better execution with their ideas which is hopefully something we’ll see over the course of development. So while I am advising to avoid it for now, unless you're really desperate to support its development, I do think that this game is one to keep your eye on.


Monday 31 December 2018

AWARDS SEASON: BEST GAME OF THE YEAR 2018

Overall winner

Red Dead Redemption II

Honourable mentions

God of War

Monster Hunter: World

Thursday 13 December 2018

DAYZ

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PC exclusive.

DayZ is a game published and developed by Bohemian Interactive for the PC.

GAMEPLAY


STORY


GRAPHICS


SOUND


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OVERALL



Tuesday 27 November 2018

DARKSIDERS III

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PC version reviewed.

Darksiders III is an action adventure game published by THQ Nordic and developed by Gunfire Games for the Playstation 4, Xbox One and PC.

GAMEPLAY


STORY


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Friday 16 November 2018

POKÉMON: LET'S GO PIKACHU!

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Switch exclusive.

Pokémon: Let's Go Pikachu is a game published by Nintendo and developed by Game Freak for the Nintendo Switch.

Original reviewed here: https://theunorthodoxnetwork.blogspot.com/1996/02/pokemon-red-review.html

DIFFERENCES FROM ORIGINAL


OVERALL



Wednesday 14 November 2018

FALLOUT 76 REVIEW

A half baked, confused mess.

PC version reviewed.

Fallout 76 is a game published and developed by Bethesda Softworks for the Playstation 4, Xbox One and PC.

Hampered by boggling design decisions I'm not sure I've played such a strange game with such little idea of what it's trying to be.

The Bethesda launcher made specifically for this game is pretty awful. From uninstalling the game for some people to claiming it needs to be installed despite already being on your system. This could have been avoided by launching on Steam, like all other Bethesda games however it seems most likely that Bethesda wanted to do it on their own to avoid paying Valve a 30% cut for sales. If their own launcher wasn't in such a sorry state maybe I wouldn't even have mentioned it but it is poor form.

GAMEPLAY
Lack of push to talk or text chat. I've heard the reason for the absence of these options was for immersion, because hearing the feedback of someones computer fans, keyboard or in game sound sure makes it seem more realistic. Why they couldn't have a text chat system via the Pip-boy is just a weird decision, you can see your own health and action points, one NPC even mentions how they can see what you're doing but a simple chat system from within the Pip-boy apparently isn't allowed.

No single player or private server option, even if you just play solo all the time however the bigger problem is that there is no server select or ability to select what kind of server you want to be on. Instead of having PvP servers, PvE servers or even role playing servers they are all just shoved into the same world without a choice. I can only assume Bethesda went this route because they wanted encounters with other players to be like DayZ or Rust where coming across another player can means you become friends or enemies.

With only 24 people on a server you may not even run across others that often and even when you do people won't bother attacking you because PvP is so heavily punished, only being effective if both players engage. Even if you do get defeated by another player all they can do is take your scrap and gain a bounty themselves. There is so little reason to partake in PvP that it fails in every way really, losing out on the possible tension from encounters like in other survival games and also just serving a purpose of slightly annoying players who just want to PvE. Why there are not servers dedicated to either type of play style is just a brainless idea.

Bizarrely, despite supposedly being about rebuilding the wasteland together this game actually lacks behind Fallout 4, with the size of any base you want to build dramatically reduced to essentially being able to build a small camp. I thought the whole end game would be designing massive settlements for you to both show and share with friends and other players, instead it's hardly worth the bother. The other major problem with base building is that bases are tied to the player who built them, so not only can friends only interact with them while you are on but if someone else joins the server and has their camp saved in the same place as yours the camp disappears. Just giving players some kind of alert, or not putting players with the same camp location on the same server would have been enough to mitigate this but instead in its current state it's a frustrating disaster.

Plenty of bugs that reek of Bethesda's lack of multiplayer experience. Most especially I can think of numerous quests where you are tasked with killing a certain creature only to arrive at the destination to find someone else has already killed it, meaning you have to server hop until you find a server where someone hasn't recently done it. Another massive problematic bug is where you have phantom weight, where you pick an item up and it's weight is added to your inventory however you cannot find or use the item. With already limited inventory space this is a really nasty and common bug.

Exploration, something I really loved piling up hundreds of hours worth of doing so in previous games is still a thing in 76. It's not nearly as good as 4 or Skyrim but is still serviceable. Most locations seem pretty dull and without the engaging stories and mysteries you would have seen in other Bethesda games made worse by if you take too many items your stash will be full meaning you just end up managing your inventory and with crafting requiring more materials than FO4 it really makes things frustrating and into a chore. Some locations do look cool though and can be interesting to snoop around or take in.

Gathering junk isn't nearly as fulfilling as it was in FO4 either, where I knew I was going to be able to repair weapons or build up one of my many settlements, however as mentioned things that required less to repair now cost more than in FO4, in fact with many weapons it actually costs more to repair than to craft a new one. The other major part of collecting junk is to build your camp, however with how easily destroyed or dismantled it is as well as how limited the building of it can be, usually just a small house, is so lacking in comparison to the massive settlements in FO4 that I not only question the point of it but am also left to wonder why it exists in this form. I assumed the end game would be building massive settlements to show and share with friends but that just isn't possible.

Talking of lacking in comparison to FO4, the combat also manages to achieve this. Plenty of hits you should be getting in miraculously don't hit your targets because of problems like server lag. Then even when you do hit some enemies the only challenge to them is how much of a bullet sponge they are anyway.

Mutations are something I'm surprised hadn't been in Fallout before, deciding whether you want the benefits of some of them in spite of the fall backs is a nice addition. There's a lot of potential to take this idea further too I feel, where you could end up mutating into a Ghoul or a Super Mutant with enough of the correct mutations.

STORY
Quests as a whole are almost all dull, relying on just going between terminals or listening to holotapes that don't seem to play properly when you pick them up, instead just making a static noise, meaning you have to go into your inventory, stop them playing and then restart them so they actually start the content, rather than just whirring. You don't have to do that in Fallout 4, so hopefully it's a bug because if that is a genuine design choice I can't even fathom the thinking behind it. Anyway, if you're not listening to holotapes you're doing some laborious mission going from A to B, picking up bottles, repairing things or at best shooting things that require such little effort it doesn't feel very different. There's just so little in the way of encouraging you to actually get engaged.

The whole narrative is done in the breadcrumb style where you're left piecing together what happened, in this case it is almost always the Scorch with a small chance of Raiders, who by the way are all dead now anyway. The only interaction you have with NPCs might as well just be terminals or holotapes anyway because all they do is relay quest info to you. You're never given the option to question the motives of those who give you missions and you'll never come across choices like in previous Bethesda games where you find out you may be working for the wrong side, or your target has a reasonable story. You're always just expected to go along and do whatever monotonous task you've been told.

This kind of breadcrumb story can be done well, just look at games like Bloodborne that have minimum interactions with NPCs and share a lot of story through notes, the environment or small titbits from other characters.

Being able to join any faction at the same time is such wasted potential. You can be a part of both the Brotherhood of Steel and the Enclave, despite them being major enemies. Imagine if PvP was actually based on faction, so you would only be able to battle people in opposing factions, meeting other players could still have that tension from other survival games while not being the mess it is in this one. You could not represent any faction and be safe from the Brotherhood of Steel but if you're in the Enclave then war will ensure between you both.

GRAPHICS
A lot of performance issues, easy to dip below 30 FPS, some very rough textures in places, not sure if it was just something on my end but some items and clothing actually looked worse than their Fallout 4 counterparts.

The world itself does look decent as well as the lighting, especially in the mire zone. The actual map itself is probably an upgrade on any game in the series before it. It's just a shame that it is so lacking in content, life or activity.

Some of the monster designs are actually kind of interesting but are ruined by the absolutely woeful AI. I know Bethesda games have never been acclaimed for good AI but it really is bad in 76. If they aren't snapping into position within one frame or hiding in front of trees attempting to take cover they're running off or just standing still because they either can't hit you or just can't figure out how to.

SOUND
The soundtrack is decent, about the same quality as the previous games in the series.

VALUE FOR MONEY
Outrageous launch price, should have been at least around half the price it was to start with. Having a fully functioning micro transaction store on top is a bit insulting, even if it is just cosmetics.

OVERALL
The best way to sum up Fallout 76 is that it lacks any real identity or direction. It just doesn't know what it wants to be. I've heard people asking the question of who this game is for and I think the answer is Bethesda themselves. They had so many ideas on what to do with this game and just threw them all in and sent it out to see what people would think because it's basically one big experiment. If it wants a successful future I feel it will probably be shaped by the community because Bethesda don't really seem to know what they wanted to do with this game expect test things out.

Despite being a big Bethesda fan the sad reality is that this game isn't very good. It has a few interesting ideas at best but needs serious work to be considered even decent. In its current form I cannot recommend it.


Tuesday 13 November 2018

SPYRO REIGNITED TRILOGY

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PS4 version.

Spyro Reignited Trilogy is a platformer published by Activision, developed by Insomniac Games and remastered by Toys for Bob and Sanzaru Games for the Playstation 4 and Xbox One.

Original reviewed here:

DIFFERENCES FROM ORIGINAL


OVERALL