Monday 31 December 2012

AWARDS SEASON: BEST GAME OF THE YEAR 2012

Overall winner

Dragon's Dogma

Honourable mentions

Far Cry 3

Mass Effect 3

Guild Wars 2

Dishonoured

Thursday 29 November 2012

FAR CRY 3 (2012) REVIEW

An unexpected delight.

PC version reviewed.

Far Cry 3 is an open-world first person shooter published Ubisoft and developed by Ubisoft Montreal for the Playstation 3, Xbox 360 and PC.

GAMEPLAY
Wingsuit

Excellent open world, espicially for a Ubisoft game

Different ways to play, stealth, all guns blazing

Vehicles are decent



STORY
Great characters, Vaas obvious example

Explanation for seemingly super powers



GRAPHICS
Very good

SOUND
Great soundtrack, voice acting too

VALUE FOR MONEY
Worth it



OVERALL
From its diverse cast of characters to interesting combat and stunning world, free for you to soar around. Far Cry 3 certainly came as an unexpected surprise and I'd recommend checking it out if you haven't already.



Tuesday 30 October 2012

ASSASSIN'S CREED III

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version reviewed.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Tuesday 16 October 2012

CHIVALRY: MEDIEVAL WARFARE

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PC version reviewed.

Chivalry: Medieval Warfare is an action game published and developed by Torn Banner Studios for the Playstation 3, Playstation 4, Xbox 360, Xbox One and PC.

GAMEPLAY

STORY

GRAPHICS

SOUND

VALUE FOR MONEY

OVERALL



Monday 15 October 2012

THE WAR Z (INFESTATION: SURVIVOR STORIES) (2012) REVIEW

A blatant cash grab over the popularity of DayZ.

PC exclusive.

The War Z (Infestation: Survivor Stories) is a survival game published by OP Productions and developed by Hammerpoint Interactive for the PC.

GAMEPLAY
The reason I gave this game a 3 out of 10 though was because out of the 6 hours I painfully had in this game with broken AI and some of the worst textures I have ever seen, I did find it slightly more satisfying when I found a few friendly people in the game and went around with them in search of a gun which I never saw after 6 hours... 

But those two people were the only two people outside of hackers and people who just shoot you for the sake of being you, as already mentioned the zombie AI is a joke, they run all around you rarely hitting you, run and get stuck on anything that's not flat or use their mighty zombie powers to kill you from many miles away. 

And I thought I'd mention the textures again because it will take some beating to find a game with worse, sometimes you might think your going along a road, nope in fact you've been stumbling up a hill that looks like a road because of this giant pix elated mess that sits before you. And let's not forget the classic fall a few centimetres equals death part of the game, if this is what a real zombie apocalypse would be like, thank goodness it doesn't exist. 

To put this game into a nut shell, if you like a good old broken mess this game is right up your street, if you want a zombie survival game just get Day Z, whether that means waiting for it's standalone release or it's Arma II mod it's a much better experience and the source most likely for this game trying to cash into it's success. 

Staying away from this game is a wise phrase most people use for this game, I agree with them, at least until this game gets some severe updates and by that time Day Z standalone should be out. I may have given this a 3 out of 10 but that was scraping the barrel.


STORY

GRAPHICS

SOUND

VALUE FOR MONEY

OVERALL



Friday 12 October 2012

HAPPY WARS

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version reviewed.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL




Tuesday 9 October 2012

DISHONOURED (2012) REVIEW

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PC version reviewed.

Dishonoured is a stealth game published by Bethesda Softworks and developed by Arkane Studios for the Playstation 3, Xbox 360 and PC.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Thursday 20 September 2012

F1 2012

Heading.


version reviewed.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL




Tuesday 18 September 2012

BORDERLANDS 2 (2012) REVIEW

Back to the Borderlands.

PC version reviewed.

Borderlands 2 is an open-world first person shooter published by 2K Games and developed by Gearbox Software for the Playstation 3, Xbox 360 and PC.

GAMEPLAY
Borderlands' main premise is of course about guns, guns and finding guns. With hundreds of variations and a multitude of classes and brands, you shouldn't really come across many of the same ones. The actual guns control fine and you can usually feel the difference between one to another.

Some of the side quests are actually interesting, or decently written, and sometimes even quite funny which was refreshing as so many games usually just throw in very boring and generic fetch quests and escort missions, however Borderlands 2 did also have a few duds like those.


Cars are the only other gameplay focus in the game, and while they can be fine to ride around in with friends, they do control rather strangely, and often seem harder to control than they should be. It wouldn't surprise me if most people end up bashing into things as they feel quite static and have terrible turning circles. I also found that the different types of car all had the same feel when driving them.

The game is repetitive, like really repetitive. Some people might find that to be a good thing, but for many it will be a bad thing. Almost every level is either a fetch quest or a simple job of cleaning enemies out of an area, and despite the world being very large, most of that will probably be traversed by car, often going through areas you've already been.

There are some good boss fights in this game, but there was a certain one that was sadly greatly disappointing, because the fight is simply about hitting a bullet sponge, rather than using your skills. A few regular enemies can also feel like that a bit too, but there is a dynamic range of opponents, so you shouldn't run into the problem too often.

STORY
Handsome Jack and Claptrap are fun characters, however the rest of the cast is a bit boring, many only really serving as plot points and quest givers. Most characters even have the same crazy personality, which might tire some people.


Some parts of the story felt a bit cheap, and I'm largely talking about certain cut-scenes that don't let you move around, preventing you from dealing with things that could easily have been dealt with otherwise. Being frozen in place while you're antagonised is frustrating and just comes across as a cheap way to draw out the plot, which I feel went on a little bit too long.

GRAPHICS
I do like pixel shaded graphics as it means the games they are used in will look good years from release. The world also looks quite pretty in some areas.

However I did feel that some aesthetics were overused, such as the grotty tunnel kind of vibe was overused a bit, places like Bloodshot Stronghold.


SOUND
Jesper Kyd, Cris Velasco & Sascha Dikiciyan's soundtrack for the game is decent, even excellent in some parts. The inclusion of songs such as "Short Change Hero" by The Heavy was a pleasant surprise too.

Voice acting was fine and I feel many of the sound effects deserve a mention, something about the foley sound just seemed pretty good in this game, perhaps that was just me though.

VALUE FOR MONEY
Just the main story should give you at least around 20 hours, add in all the side quests and you’ve got almost countless hours of content, albeit a lot of it will be repetitive.

OVERALL
Borderlands 2 is a fun shooter, but I couldn’t help but feel a bit burnt out by it at times, due to its repetitive nature. If you enjoy shooters it’s certainly worth picking up, and even if you don’t it might be worth checking out for some of its fun mechanics and potential mayhem with friends. However the game can really get stale in some segments, and should be avoided if you don’t like repetition.


That's my final verdict. Thanks for taking a look.

Tuesday 28 August 2012

GUILD WARS 2

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version reviewed.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL




Friday 24 August 2012

DARK SOULS: PREPARE TO DIE EDITION

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PC version .

Dark Souls: Prepare to Die Edition is a RPG published by Bandai Namco and developed by FromSoftware for the Playstation 3, Xbox 360 and PC.

Original reviewed here:

DIFFERENCES FROM ORIGINAL


OVERALL



Thursday 16 August 2012

DARKSIDERS II REVIEW

Repetition defined.

PC version reviewed.

Darksiders II is an action adventure game published and developed by Nordic Games for the Xbox 360, Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC.

 For clarification I played through the Deathinitive Edition and have not actually played the original.

The strange thing about Darksiders II is that with games, unlike movies, the sequels are usually better than the original. The developers take on board the criticisms and do their best to make a stronger sequel with more experience under their belt. However I can't say that Darksiders II seems like a better game than the first one.

This review contains spoilers!

GAMEPLAY
The first big world, The Makers Realm, has a long run of dungeons that all look and feel the same. It made it hard for me to motivate myself to play this game, especially for long spells, because a lot felt so similar. Almost every dungeon uses a rule of three, where you have to through three different sections to complete the dungeon. Almost every dungeon in the main quest line has this in some form and it really is predictable and boring.

Repetition is this games biggest weakness. Most dungeons in each world look the same and are usually just glorified fetch quests. Towards the end of the first world I felt the game was already beginning to drag and was hoping the second world would change up the formula a bit, but sadly it was similar to the first world where most dungeons looked and felt the same. Essentially once you've played the first dungeon in the game then you'll have experienced most of what it has to offer.

The first couple of abilities/weapons you're given are straight out of the original so that's a bit boring. The puzzles in the first game were largely quite fun, aside from when they dragged a little bit towards the end, but in Darksiders II all of the puzzles I encountered just felt kind of bland. They weren't particularly fun, complex or challenging - rather they just took a while to do - and when most of the dungeons already look the same it just sets up most of the game to be bit flat.

There are other small mini dungeons and hidden chests throughout the worlds but I can't really see why those would be very interesting when most of the dungeons feel the same. Just like the original game the horse is a strong point of the game but again goes underutilised. Some of the best parts in the first game were the boss fights were you had your horse, the first major boss in this game is another one that's great fun too but that's the most noteworthy point in the game with your horse. Why not chuck out a few of the repetitive dungeons for more horse combat? It would have increased the variety the game had to offer and made it far more fun. Instead the horse once again goes underutilised and is relegated to largely serving as a glorified taxi to get from place to place, I'm not really sure why they even have the segments in between dungeons because it's just running through a giant largely empty landscape to find the next story line dungeon. Bleh.

The third act is guilty of this too but the maps are smaller, more focused and you start going to varying environments instead of doing similar looking dungeons over and over. It still wasn't amazing but it was a certain improvement over the first two acts. There are still problems though, such as the rushed ending.

Nordic has a cool idea to add in crow who could guide you through parts or perhaps even give you ideas on what to do next in dungeons. However it's broken and just flies around and perches anywhere really. So that's disappointing.

The abilities you can pick up from the skill tree didn't really seem very interesting.

Most boss fights are more enjoyable than the original, although I would say the first game had a higher ceiling for them with the brilliant ones where you had your horse.

Platforming can sometimes be frustrating because Death will sometimes end up running the wrong when trying to climb around which can result in falling to his doom or making simple platforming segments into tedious trials.

STORY
Feels bigger than the first, probably thanks to expanding into different worlds and having more characters. However the pacing felt very slow, perhaps the presence of a pressing antagonist would have helped. Setting it concurrently with the first game may not have done it many favours either, as if you've played the first game you'll know why the main premise of redeeming War just doesn't fit in to the narrative.

The story of the first wasn't great and the second fails to better it. I may have mentioned that this game has slow pacing but the ending feels very rushed, suddenly thrusting a choice upon Death, not the player, that never actually seemed to be a choice that was being considered. I think I see what they were going for, that Death wanted to leave his past behind but when you see how determined he was to stop Absalom and that his focus was always on restoring humanity for War anyway the idea failed to play out very well.

GRAPHICS
The does crash sometimes and seems to have a few bugs too. There's one big one that can even prevent you from finishing the game too.

The art style of the game reminds me of PS Vita/Playstation 3 cross-play games, things like Sly Cooper 4: Thieves in Time and Ratchet & Clank: Into the Nexus. The game just doesn't look like it had that money pumped into it, at least for the graphics anyway. Considering the financial pressure THQ were under it wouldn't surprise me.

SOUND
If there is definitely one thing that Darksiders II does than its predecessor, it's the soundtrack. Jesper Kyd brings a much more vibrant and memorable score than the forgettable soundtrack of the first game. There are some nice pieces but I did feel that perhaps the music did repeat a little bit too much sometimes, that didn't help some of the dungeons that felt similar to differentiate themselves from each other.

There did seem to be a few issues with the sound however. Sometimes it didn't seem to be playing properly, for example the ambient sound and the music would disappear but voices would still play.

VALUE FOR MONEY


OVERALL
I was disappointed in the change from a very Okami/Zelda-esque action adventure game to something more closely resembling an RPG. That's not to say it doesn't still have some of that style, it does still blend a similar combat system together with puzzles and platforming, but it just doesn't have the same feeling as the first - which didn't have the same charm, wonder or refinement, amongst other things, as Okami/Zelda but still felt like an interesting take on the genre - as if the developers had played those other games and thought "I want to do that" even if they didn't nail the recipe - it felt inspired.

Darksiders II just feels uninspired and like it fell back to a solid and simple RPG template instead. It has a straight forward skill tree and a loot system, it even throws in an almost pointless dialogue tree. It takes you to these visually interesting lands but throttles you into boring looking dungeons that will have you thinking deja vu after just the first few as it continues to throw more of the same at you over and over again. It abandons much of the great Zelda/Okami formula of the original. I found it hard to motivate myself to play through the game because it just felt like it wasn't ever getting up to much, and of course it has plenty of bugs too. Would I describe this game as fun? Not at all. It feels like a chore. It's bitterly disappointing and I wouldn't recommend this game at all.


Tuesday 14 August 2012

SLEEPING DOGS (2012) REVIEW

Another Grand Theft Auto copy cat, or a new breed of its own?

PC version reviewed.

Sleeping Dogs is an action open-world sandbox game published by Square Enix and developed by United Front Games for the Playstation 3, Playstation 4, Xbox 360, Xbox One and PC.

This review has spoilers!

GAMEPLAY
The melee combat in this game is fun, and similar to the Assassin's Creed or Arkham series, although Sleeping Dogs also allows you to use your immediate surrounding environment to your advantage and taking enemies out with these extra additions can make combat a bit more satisfying at times. Guns are also in the game however they all feel very similar, but the game prioritises melee, which was probable a wise decision, as most player will probably prefer the melee encounters.

Other more unique aspects include things like jumping on vehicles, something I found to be a pretty nice edition.


The game does have its annoyances though, certain missions can make you drive across the city numerous times because of poorly placed checkpoints, made even more annoying by Wei Shen refusing to move into cover, meaning you can sometimes die unfairly and then be hit by a double whammy.

Cars feel clunky and the way they handle can be frustrating, especially in the chase segments where you're supposed to knock other cars off the road. Instead of simply slamming into targets, such as in Grand Theft Auto IV, you have to press specific buttons to swing your car over and make sure you smash into them, even pressing this button with a little shove in the back will do damage, but when you smash into them at full speed without pressing this magic button, you'll do minimal, if any damage.

Some missions are very simple point A to B things, carrying other characters around in your car and collecting things for them, often ending in a small fight between you and some enemies. I felt there were a few too many missions where I was sat there thinking why I should care, especially as so many missions don't actually involve the main characters, but people who are just brought in as seemingly random plot points before being forgotten about, never to appear again.

A few bugs caused me some issues too. The most frequent offender was the camera getting caught and refusing to move off a fixed location, usually during certain missions, causing me to have to exit the game and replay them all over again.

STORY
The characters were really generic and boring; I can’t think of one stand out character, they were all so bland. I didn't even realise who the main Triad antagonist was before having a final showdown with him.

Bizarrely there is no choice between the Police and the Triad at the end of the game, even after everything you see of the two and  I can't really understand why there is no option. The game even seems to be setting it up throughout, but in the end makes that big decision without you. The Triad bosses even realise Wei Shen was a police officer all along but just shrug it off because they must have thought he was a pretty chill guy, I thought they were supposed to be ruthless, as they had been portrayed throughout the game.


Late in the game, after being brutally tortured Wei Shen crawls around for a few seconds in pain and then proceeds to punch and kick his way past all his captors, which is something like 20+ men. The logic behind the whole scene fails to make much sense. Why bother to set it up like that if it was just going to turn into another segment similar to many before it, when we could have perhaps had more unique, a stealth section or something, just to give the game a bit of fresh air from the similar levels preceding it.

GRAPHICS
The game looks pretty nice at night and in the rain. However some textures don’t look that good, such as a couple of boats seem to have textures from an early Playstation 2 game. The buildings in the centre of Hong Kong look a bit odd sometimes, whether they're failing to correspond with the lighting around or just sticking out and looking different from the other surroundings.



SOUND
It was nice that most of the voice actors actually sounded like they were speaking with a Chinese accent, rather than the usual generic accents we see in both movies and games. Since so many things do that these days I think this game deserved some recognition for that.

Like the Grand Theft Auto games, Sleeping Dogs doesn't really have many prominent songs that play outside of the radio, and the radio stations seem to fine, with plenty of genres covered.

VALUE FOR MONEY
Main story should give you at least around 12 hours, add in all the side missions and things and you could possibly be looking at around 25 hours. If you enjoy the first few hours you'll likely enjoy the rest of the game too.

OVERALL
Sleeping Dogs seems to try too hard at being a game, that it forgets that it’s also art. They get the basics right, but they miss those big steps to make this game much more than your run of the mill action game. Every positive turn it takes it’ll usually proceed to show you a negative moments later. If you like open world games then it might satisfy your itch for a few hours, but being so generic and boring in some segments, you probably won’t remember the game long after you turn it off.


Tuesday 26 June 2012

SPEC OPS: THE LINE (2012) REVIEW

A rather average shooter lifted by a compelling story about the horrors of war.

PC exclusive.

Spec Ops: The Line is a third person shooter published by 2K Games and developed by Yager for the Playstation 3, Xbox 360 and PC.

GAMEPLAY

STORY

GRAPHICS

SOUND

VALUE FOR MONEY

OVERALL




Tuesday 22 May 2012

DRAGON'S DOGMA (2012) REVIEW

If there is such a thing as fun Hollywood blockbusters in gaming, this game would be one of them.

PC and PS3 versions reviewed.

Dragon's Dogma is a third person action RPG published and developed by Capcom for the Playstation 3, Playstation 4, Xbox 360, Xbox One and PC. The game can be considered both a blend of Western and Japanese RPG's, and I found the result quite exciting.

GAMEPLAY
Outside of the Monster Hunter series we’ve never really had climbing mechanics like this in gaming since Shadow of the Colossus. While sometimes a little unpolished, the mechanics add a lot to the game and make it stand out amongst other RPG’s.

The range of classes and abilities is certainly wealthy and all seem quite fun. While you can have your traditional warriors, archers and mages, you can really mix things up with magic archers, mystic knights and more. My personal favourite class was the assassin, as it allowed you to quickly switch between close combat and picking enemies off from afar, not to mention how fluid it often felt too. People also go on about sorcerer’s being able to cast huge, visually appealing spells which can decimate the enemy.

I know some classes have the ability to, but more ways to dodge or block would certainly improve the game, as some enemies have moves that look like you should be able to counter them yet all you can do is look on in horror as they hit you with a combo.

While the combat against smaller enemies is fine, the game really shines at the boss battles. With loads of different enemies to encounter such as a multitude of dragons, cockatrices, chimeras, hydras and more, each with their own set of tactical strengths and physical weaknesses. One such example is how these bosses aren’t always stupid, sometimes if a dragon or a griffon realises they’re losing they will try their best to fly off, so you’ll need to be sure to take out their wings.


There’s a nice variety of weapons and armour to be found, most of which you’ll find after defeating certain big bosses. I’m not one to always enjoy crafting systems, but perhaps a basic style system would have been nice in this game, even if it was just to adjust the colour of armour and weapons. There is a bare bones alchemy system, throwing a few herbs together can result in a variety of potions upping your strength or regaining your stamina.

Of course the game's main selling point is the pawn system, and while it's fun, it isn't really anything new, as it doesn't really differ from any other companion systems. The biggest catch is how the whole thing works online, with you and your friends being able to use each others pawns to help you out and gain them experience. The system works to an extent offline too, but instead you'll just find ready made pawns to join you, and you can't send them away with gifts and critiques. Mixing and matching your party to find the best team for you can certainly lead to satisfying results though.

The night mechanic is certainly worth mentioning, as most games usually just dull the lights for a few minutes before the sun comes back out. In Dragon’s Dogma, you’ll want to get back before dark, as far more enemies will come after you in the night, pretty much nowhere outside of city walls or guarded camps can be considered safe.

The jail system is possibly the worst I’ve ever seen in a game, they might as well have just not bothered adding it in. Scrawny low level guards pursue you if you hit someone, and if they get close enough they will arrest you, with no way to attempt to fight them off, despite you and your pawns clearly being superior to one guard. The only way to escape arrest is by teleporting out the capital with a ferry stone, or you could bribe the guards once in jail, which doesn’t really make sense, why not just deal with that outside, I fear to think of where your character hides the money in jail.

STORY
A dragon flies into protagonist village and tears things up, steals your character’s heart and tells you that you need to go after him in order to get it back. Along your way you’ll meet a cast of interesting monsters and overly boring characters.

The story sounds somewhat terrible and generic, and it is, up until around the final 15% where it actually gets really quite good. Despite the story improving towards the end that it doesn’t make up for the lacklustre characters, and when I say lacklustre characters I might be letting the game off lightly as, outside of Grigori, all the characters really are poor, I’d hardly even call them generic or anything, they’re purpose is pretty much just to give you quests. If you sat down to talk about the game after you’d finished it, I imagine most people wouldn’t be able to name many characters.


It also would have been nice to learn more about the world but there is little lore in-game, which is a shame because the few titbits of information we do get really tease a potentially interesting world.

GRAPHICS
Grigori and some of the other enemies look fantastic, but many human characters and certain textures are certainly lacking for today’s hardware. The game looks like something that would’ve come out in the early days of the PS3, not in 2012.

The framerate does occasionally drop, usually when a lot is going on, such as during big battles or even when casting some spells. The game does also crash sometimes too, which can certainly lead to frustration as you’ll have to go from wherever the game was last saved.

SOUND
A strong soundtrack certainly helps push this game forward, as most encounters with big enemies will certainly lead to you being more pumped up with the dramatic soundtrack blaring away in the background. The songs that play outside of combat are nice too; tracks in the city certainly make it sound like a safe place. Something I really liked about the soundtrack was how orchestral and raw it sounded, rather than it all being recorded on a computer somewhere.

While all the voice acting was decent, Grigori's voice actor deserves a special mention as he always stole the show whenever he appeared, thanks to both the character design and the voice work.

VALUE FOR MONEY
The main story should take around 20 hours if you do all of the quests, and the rest of the game’s content, such as side quests and exploration, should take you around another 10 to 20 hours. NG+ is also worth playing, not just because the game is fun and worth playing again, but because when replaying the game you can see how clever the story really is.


OVERALL
I really wanted to give this game a higher score, but it does have some issues. Framerate can occasionally drop and the game does crash sometimes. These problems along with a largely poor story means I can’t push its rating that bit higher. What’s here is excellent fun though and definitely worth picking up if you enjoy RPG’s or action games, in fact I’d recommend anyone could enjoy it, albeit with ignoring some of its less polished edges.


PC VERSION AND DARK ARISEN EXPANSION
It’s quite simple for whom to recommend this expansion too, if you'd like a big challenge, or are a fan of challenging games like Dark Souls, you’ll probably enjoy the content of this expansion. If you were content with the difficulty of the base game towards the end and aren’t a fan of very challenging games, then this expansion is probably not for you. I’ve heard people deny that this is like Dark Souls; my answer to them would be to look at the final boss, so much about it seems Dark Souls.

I personally enjoyed some of the battles in the expansion, but many of the bosses had the ability to one shot you or your pawns, and I really don’t enjoy things like that in games, they feel like cheap tricks to create a delusion of challenge instead. The only time I’m okay with these kinds of abilities is when you have plenty of time and warning to stop the potential move happening, some of the fights have you chance, such as the first big boss, and some of them didn’t, such as the final boss.

The story of the expansion goes that a woman named Olra wants you to journey to Bitterblack Isle and find out what’s happened there and why she is drawn to it. I won’t spoil it but I did actually find the conclusion to the story somewhat satisfying, it actually explained quite a lot about the expansion. It is somewhat comparable to the base game again, in the the regards that the story is largely non-existent until the later stages.

For the PC version the frame rate issues of the PS3/Xbox 360 versions are no longer a thing, especially now that the game runs at 60fps rather than 30fps. The game does still crash sometimes though.

“Into Free (Dangan)” by B’z is missing from the title screen too, which is a shame. However the music in the expansion is very good, much like in the base game. Some of the tracks really fit in nicely and make Bitterblack Isle feel like a hostile hellish place.

I also don’t really understand why they couldn’t release the expansion as DLC, rather than solely attached to the base game. The official word seemed to be that the expansion had “major technical limitations” although I don’t really know how that makes sense for something releasing in 2013, especially when most of Dark Arisen’s content takes place in a completely different place to the base game.

If you were a huge fan of the base game then expansion is worth picking up, or if you didn’t play the original PS3/Xbox 360 version or wanted to try it out for PC I’d  certainly recommend picking it up, just for the base game. However I’m not sure it’s worth the effort of trading in the base game for the Dark Arisen edition, as the new content won't be everyone's cup of tea. Don't go in expecting Dragon's Dogma, go in expecting to play something on a similar playing field, but with a different set of rules.

Thanks for taking the time to read this review, or even just looking to see how many stars it got. I'll hopefully be producing more soon.

Monday 30 April 2012

SNIPER ELITE V2 (2012) REVIEW

All guts, no glory.

PS3 version reviewed.

Sniper Elite V2 is a shooter published by 505 Games and developed by Rebellion for the Playstation 3, Xbox 360, Wii U and PC.

GAMEPLAY
Bullet cam is the stand out feature


Anything other than a sniper is a waste of time

STORY
There isn't really one, the game is really shallow

GRAPHICS
Looks alright.


SOUND
Bland, can't remember anything about it

VALUE FOR MONEY
Main campaign should take around 7 hours


OVERALL
Aside from the bullet cam, Sniper Elite V2 really isn't that great.


Wednesday 18 April 2012

TRIALS EVOLUTION

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version reviewed.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Friday 23 March 2012