Tuesday 22 May 2012

DRAGON'S DOGMA (2012) REVIEW

If there is such a thing as fun Hollywood blockbusters in gaming, this game would be one of them.

PC and PS3 versions reviewed.

Dragon's Dogma is a third person action RPG published and developed by Capcom for the Playstation 3, Playstation 4, Xbox 360, Xbox One and PC. The game can be considered both a blend of Western and Japanese RPG's, and I found the result quite exciting.

GAMEPLAY
Outside of the Monster Hunter series we’ve never really had climbing mechanics like this in gaming since Shadow of the Colossus. While sometimes a little unpolished, the mechanics add a lot to the game and make it stand out amongst other RPG’s.

The range of classes and abilities is certainly wealthy and all seem quite fun. While you can have your traditional warriors, archers and mages, you can really mix things up with magic archers, mystic knights and more. My personal favourite class was the assassin, as it allowed you to quickly switch between close combat and picking enemies off from afar, not to mention how fluid it often felt too. People also go on about sorcerer’s being able to cast huge, visually appealing spells which can decimate the enemy.

I know some classes have the ability to, but more ways to dodge or block would certainly improve the game, as some enemies have moves that look like you should be able to counter them yet all you can do is look on in horror as they hit you with a combo.

While the combat against smaller enemies is fine, the game really shines at the boss battles. With loads of different enemies to encounter such as a multitude of dragons, cockatrices, chimeras, hydras and more, each with their own set of tactical strengths and physical weaknesses. One such example is how these bosses aren’t always stupid, sometimes if a dragon or a griffon realises they’re losing they will try their best to fly off, so you’ll need to be sure to take out their wings.


There’s a nice variety of weapons and armour to be found, most of which you’ll find after defeating certain big bosses. I’m not one to always enjoy crafting systems, but perhaps a basic style system would have been nice in this game, even if it was just to adjust the colour of armour and weapons. There is a bare bones alchemy system, throwing a few herbs together can result in a variety of potions upping your strength or regaining your stamina.

Of course the game's main selling point is the pawn system, and while it's fun, it isn't really anything new, as it doesn't really differ from any other companion systems. The biggest catch is how the whole thing works online, with you and your friends being able to use each others pawns to help you out and gain them experience. The system works to an extent offline too, but instead you'll just find ready made pawns to join you, and you can't send them away with gifts and critiques. Mixing and matching your party to find the best team for you can certainly lead to satisfying results though.

The night mechanic is certainly worth mentioning, as most games usually just dull the lights for a few minutes before the sun comes back out. In Dragon’s Dogma, you’ll want to get back before dark, as far more enemies will come after you in the night, pretty much nowhere outside of city walls or guarded camps can be considered safe.

The jail system is possibly the worst I’ve ever seen in a game, they might as well have just not bothered adding it in. Scrawny low level guards pursue you if you hit someone, and if they get close enough they will arrest you, with no way to attempt to fight them off, despite you and your pawns clearly being superior to one guard. The only way to escape arrest is by teleporting out the capital with a ferry stone, or you could bribe the guards once in jail, which doesn’t really make sense, why not just deal with that outside, I fear to think of where your character hides the money in jail.

STORY
A dragon flies into protagonist village and tears things up, steals your character’s heart and tells you that you need to go after him in order to get it back. Along your way you’ll meet a cast of interesting monsters and overly boring characters.

The story sounds somewhat terrible and generic, and it is, up until around the final 15% where it actually gets really quite good. Despite the story improving towards the end that it doesn’t make up for the lacklustre characters, and when I say lacklustre characters I might be letting the game off lightly as, outside of Grigori, all the characters really are poor, I’d hardly even call them generic or anything, they’re purpose is pretty much just to give you quests. If you sat down to talk about the game after you’d finished it, I imagine most people wouldn’t be able to name many characters.


It also would have been nice to learn more about the world but there is little lore in-game, which is a shame because the few titbits of information we do get really tease a potentially interesting world.

GRAPHICS
Grigori and some of the other enemies look fantastic, but many human characters and certain textures are certainly lacking for today’s hardware. The game looks like something that would’ve come out in the early days of the PS3, not in 2012.

The framerate does occasionally drop, usually when a lot is going on, such as during big battles or even when casting some spells. The game does also crash sometimes too, which can certainly lead to frustration as you’ll have to go from wherever the game was last saved.

SOUND
A strong soundtrack certainly helps push this game forward, as most encounters with big enemies will certainly lead to you being more pumped up with the dramatic soundtrack blaring away in the background. The songs that play outside of combat are nice too; tracks in the city certainly make it sound like a safe place. Something I really liked about the soundtrack was how orchestral and raw it sounded, rather than it all being recorded on a computer somewhere.

While all the voice acting was decent, Grigori's voice actor deserves a special mention as he always stole the show whenever he appeared, thanks to both the character design and the voice work.

VALUE FOR MONEY
The main story should take around 20 hours if you do all of the quests, and the rest of the game’s content, such as side quests and exploration, should take you around another 10 to 20 hours. NG+ is also worth playing, not just because the game is fun and worth playing again, but because when replaying the game you can see how clever the story really is.


OVERALL
I really wanted to give this game a higher score, but it does have some issues. Framerate can occasionally drop and the game does crash sometimes. These problems along with a largely poor story means I can’t push its rating that bit higher. What’s here is excellent fun though and definitely worth picking up if you enjoy RPG’s or action games, in fact I’d recommend anyone could enjoy it, albeit with ignoring some of its less polished edges.


PC VERSION AND DARK ARISEN EXPANSION
It’s quite simple for whom to recommend this expansion too, if you'd like a big challenge, or are a fan of challenging games like Dark Souls, you’ll probably enjoy the content of this expansion. If you were content with the difficulty of the base game towards the end and aren’t a fan of very challenging games, then this expansion is probably not for you. I’ve heard people deny that this is like Dark Souls; my answer to them would be to look at the final boss, so much about it seems Dark Souls.

I personally enjoyed some of the battles in the expansion, but many of the bosses had the ability to one shot you or your pawns, and I really don’t enjoy things like that in games, they feel like cheap tricks to create a delusion of challenge instead. The only time I’m okay with these kinds of abilities is when you have plenty of time and warning to stop the potential move happening, some of the fights have you chance, such as the first big boss, and some of them didn’t, such as the final boss.

The story of the expansion goes that a woman named Olra wants you to journey to Bitterblack Isle and find out what’s happened there and why she is drawn to it. I won’t spoil it but I did actually find the conclusion to the story somewhat satisfying, it actually explained quite a lot about the expansion. It is somewhat comparable to the base game again, in the the regards that the story is largely non-existent until the later stages.

For the PC version the frame rate issues of the PS3/Xbox 360 versions are no longer a thing, especially now that the game runs at 60fps rather than 30fps. The game does still crash sometimes though.

“Into Free (Dangan)” by B’z is missing from the title screen too, which is a shame. However the music in the expansion is very good, much like in the base game. Some of the tracks really fit in nicely and make Bitterblack Isle feel like a hostile hellish place.

I also don’t really understand why they couldn’t release the expansion as DLC, rather than solely attached to the base game. The official word seemed to be that the expansion had “major technical limitations” although I don’t really know how that makes sense for something releasing in 2013, especially when most of Dark Arisen’s content takes place in a completely different place to the base game.

If you were a huge fan of the base game then expansion is worth picking up, or if you didn’t play the original PS3/Xbox 360 version or wanted to try it out for PC I’d  certainly recommend picking it up, just for the base game. However I’m not sure it’s worth the effort of trading in the base game for the Dark Arisen edition, as the new content won't be everyone's cup of tea. Don't go in expecting Dragon's Dogma, go in expecting to play something on a similar playing field, but with a different set of rules.

Thanks for taking the time to read this review, or even just looking to see how many stars it got. I'll hopefully be producing more soon.