Incredible gameplay, but a story that leaves a phantom pain.
PC version reviewed.
Metal Gear Solid V: The Phantom Pain is an open-world first person shooter published by Konami and developed by Kojima Productions for the Playstation 4, Xbox One and PC.
I was astounded to see how many perfect scores this game got, and I can't help but feel that most of those scores came from reviewers who only played the first act of the game, because once that first act finishes the game becomes heavily disappointing and is basically unfinished, which by definition should really mean it can't achieve any perfect scores.
GAMEPLAY
Core gameplay is fantastic, variety of ways to approach missions
Mother Base management and upgrades are nice, although why are the platforms so long?
Missions start repeating
Side ops are really boring
Open world seems a bit dead
STORY
Strong opening and first act
Second act falls apart
Third act is non-existent, able to find what it would have been via collectors edition
GRAPHICS
Looks pretty great
Great optimisation for PC
SOUND
Solid soundtrack
VALUE FOR MONEY
Around 30+ hours for main story
OVERALL
There is no doubt that this game offers numerous hours of fun and if it had reached its full potential it could have even possibly been on its way to earning full marks. However what happened in the second act of the game is inexcusable and completely derails the experience.