Sunday 31 December 2017

AWARDS SEASON: BEST GAME OF THE YEAR 2017

Overall winner

Horizon Zero Dawn

I went into this game knowing little more than the fact it had robot dinosaurs in, something that would surely sell most people on a game. Surprise surprise, with such as premise it was fun to play but it wasn't just a fun game to play as it had an excellent world built upon many technical feats as well as a compelling, engaging story with nice world building and a great soundtrack. It may not have been the most original game in many aspects but everything it did it did so very well.

Full review: https://theunorthodoxnetwork.blogspot.co.uk/2017/02/horizon-zero-dawn-review.html

Honourable mentions

Ōkami HD

In my opinion Ōkami is the greatest game of all time. It just does everything so brilliantly well from the really fun gameplay to the beautiful art style and the masterfully done soundtrack. Playing the game in HD at higher resolutions was amazing, it's incredible how fantastically the game still holds up and might just be one of those games that is timeless. However I still wouldn't call it the definitive version because the credits song "Reset" was missing. Regardless seeing this game on the Playstation 4, Xbox One and especially the PC was a dream come true.

This game would be my game of the year for 2017 but I don't give remasters the award. I did however give the original top marks and my game of the year for 2006, as well as it being my favourite game ever made. Now we just need to hope that PlatinumGames can make a sequel one day with Hideki Kamiya directing again.


Hellblade: Senua’s Sacrifice

Whilst the gameplay was pretty basic and even at times too repetitive I admire the effort to shed light on psychosis, a topic rarely covered at all by TV or movies, let alone games. The story was good and Senua was a really great character because whilst she was determined she clearly wasn't unstoppable and reacted to things when they went wrong, rather than just shrugging it off. The way the game made you suffer with her was pretty distressing and challenging as well which is exactly what it was aiming for. She actually felt human, something many games fail to capture.

Tuesday 12 December 2017

ŌKAMI HD REVIEW

Reincarnated.

PC version reviewed.

Ōkami HD is an action adventure game published by Capcom, developed by Clover Studios and remastered by HexaDrive for the Playstation 4, Xbox One, Nintendo Switch and PC.


DIFFERENCES FROM ORIGINAL
HD, 4K support, higher resolutions and cleaner visuals. Surely better than the Wii or PS3 port in terms of gameplay as I didn't come across the supposed crashes of the Wii version and the loading screen mini-games have been added again after being removed from the PS3 version. I'm not really sure why they were removed but they're a welcome return as they make it feel even closer to the original.

End credits song "Reset" removed. Credits extended to include remaster staff and the Clover Studios staff have also been reintegrated into the credits after being absent from the PS3 version. What Capcom were thinking when they removed them is a mystery but it's nice to have them back.

OVERALL
There are no major drawbacks with this remaster although the removal of the fantastic end credits song is a shame. The visual improvements are nice and it's fantastically priced at less than half of what most AAA games release at these days. If you've never played this game before I would absolutely recommend it and if you have then now is a great time to pick it up again and experience this masterpiece once more with it looking better than ever before.

Friday 27 October 2017

SUPER MARIO ODYSSEY

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Switch exclusive.

Super Mario Odyssey is a game published and developed by Nintendo for the Nintendo Switch.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Tuesday 10 October 2017

MIDDLE-EARTH: SHADOW OF WAR REVIEW

Bigger and better.

PC version reviewed.

Middle-earth: Shadow of War is an action adventure game published by WB Games and developed by Monolith Productions for the Playstation 4, Xbox One and PC.

This review has spoilers!

GAMEPLAY
The forts are the highlight of the excellent improvements over the first game.

Sadly the online aspect is a bit squandered, especially at higher levels, where a lot of the fortresses have been hacked to house orcs that are over-levelled or have ridiculous amounts of immunities. Pile the hacking problems with bugs, such as your allied captains not actually showing up to the siege with you and it becomes clear that some updates are required for this part of the game.

The overhauled nemesis system is even more in depth than before. There are a bigger variety for orcs cheating death or gaining scars, betrayals bring about a new dynamic and can show you who your real allies are, having orc followers, being saved by an ally or orcs unexpectedly ambushing nemesis missions can change your approach or the outcome, there are plenty of new and expanded things that are great.

Orc characters fixed into the story going into the nemesis system after their major role finished was cool too, although not all of them do which is a shame.

The crates are a frustrating addition due to it being a single player game. I personally felt they were rather pointless as aside from the training orders you could get everything else without having to go through these boxes and it was far more fun to play the game and find orcs in the maps. Even if the inclusion is annoying, at least it is possible to open them without spending real money as you can earn the currency required through in-game challenges (As of July 2018 the micro-transactions have been removed from the game and you can just buy training orders instead with an easy to earn in-game currency).

I can understand why some people disliked the Shadow Wars of Act IV as perhaps they could have spread the fortress defences more so throughout the story, instead of having them all at the end, aside from just one in the previous three acts. However I thought the fortress defences were pretty fun and much more challenging than actually having to attack them (Again, as of July 2018 the Shadow Wars have been made much shorter and instead if you want to play more of the fort content you have the ability to play endless siege).

I disagree with people claiming you need the crates to complete it, there are numerous ways to level up orcs and if anything defending your fort with allies who have been at your side for a long time seems far more appealing to me than just pulling a few out of crates. One great example was a defence in which I wasn't doing great, an enemy captain was about to take Talion down and Skun the Bitter, one of my longest serving and best orcs, saved Talion and the fort along with him, only for me to realise after the battle that Skun had gone down. It was bittersweet, as the fort had withstood the attack, but one of my favourite orcs hadn't made it through.

It is possible to pull orcs from crates and create these dynamics with them but Skun had shown up far earlier for me in the pits, he was a higher level than Talion, had great stats and had been a pain for a while, having to avoid him, before I eventually managed to shame him with the help of other captains, and then managed to recruit him later on.

Gear has been completely overhauled and massively improved from the previous game where there were about six different weapons, two for each of the main ones, and the only way to really customise Talion was with skins. There are numerous sets to collect now to customise weapons and armour as well as some new weapons and abilities such as the glaive, throw-able hammer and being able to resurrect dead orcs.

Mounts and beasts have also seen a lot of positive changes. Caragors are much more effective with the longer reaching glaive to hit enemies with, graugs are still devastating but are now much more mobile, being able to scale things, sprint around as well as there are even elemental graugs with ranged attacks, whilst drakes are really fun to use and bring mayhem upon enemies as aerial support or even just to fly over mountains with the awesomely fun ability to ride them, not to mention stealthy players will probably enjoy using spiders to help them quietly pick off enemies.

Something I was critical on the first game on was, despite being set in Middle-earth they never really captured the grand, epic and wondrous feeling that it should do. It's one of the things the books and movies are so renowned for, and whilst this game did feel a bit better than the last in that regard, it still falls short of selling its backdrop of Middle-earth. The maps just don't generate the excitement they could and the world just doesn't feel that great outside of the orcs and nemesis system.

STORY
Bigger scale than the previous game but still not up to much. The best parts of the story are really with the orcs and the nemesis system instead.

Really messes around with some of the Middle-Earth lore. I shall go into spoilers here just to explain why so much of these changes are terrible. First of all, Shelob for some reason now has powers to rival the Witch-king or Sauron, such as randomly being able to abduct Celebrimbor with a shroud of smoke for no reason at all other then to bring her into the story, and more importantly she has visions of the future. In this future she sees Celebrimbor defeating Sauron and basically becoming as bad as him afterwards, so she helps divide Talion and Celebrimbor, leading to Celebrimbor not defeating Sauron, however she still wants Sauron to be defeated, just not have another like him to replace him.

The thing is, if she wanted Sauron to lose so badly too, which they hammer home in her flashback side quests, why does she then attack Frodo in the Lord of the Rings, almost giving the one ring to Sauron and ensuring that he would win? Not to mention Shelob is left alone in LotR because she prevents people from getting into Mordor, yet if she is as opposing of Sauron as she is in this game, why does Sauron leave her alone? Surely he wouldn't want her planning against him? It's a real mess.

That's not the only silly plot point though. The Ringwraiths have been messed around too, they explain that they pass on their rings, which is why some characters who don't line up with the timeline have actually become Nazgul. Silly and seemingly pointless, but that stuff is there to set up the worst part. Remember how it is explicitly stated in the lore of the LotR that the Ringwraiths were all kings of men? Well someone who is not a king of men ends up becoming a Nazgul by the end.

The first act is really poor and is basically a tutorial to the game without the actual main draw of the game in dominating orcs. You just spend two hours with a dire cast of characters being absolutely handheld and following the woeful story. Eventually once you get past it the real game begins and you begin dominating orcs, building an army and taking forts but I really do wonder what they were thinking with such a boring prolonged tutorial.

That's the end of my spoiler heavy rant about some of the messed up Middle-earth lore. It's not actually a huge deal since I doubt too many people came into the game expecting a masterclass in story telling, especially considering the previous game. It's just a shame that despite the numerous other improvements to the game this area still fell flat. The characters are still dull and boring too with little character depth, development or personality to them and the story really is clumsy.

GRAPHICS
They are fine but don't really feel like much of a progression from Shadow of Mordor.

SOUND
Out of all the people who could have voiced an orc I'm not sure why they got Kumail Nanjiani to voice one. I know it's supposed to funny but his voice doesn't suit an orc at all and sticks out like a sore thumb. Surely there were other names they could have got to do it who would have fit the role better.

Soundtrack itself is fine, but nothing special, like the first game. I feel both soundtracks are of the ilk where they're not bad but not too memorable either and mostly just serve to round off the experience instead of hugely enhancing it or anything. That said, the end credits song "Fires of War" was pretty cool.

VALUE FOR MONEY


OVERALL
A lacklustre story and a few more minor points drag the game down a little but in general the game still has much to offer. The overhauled nemesis system is a treat and there is a lot of fun to be had with new features such as the fortresses, drakes and additional abilities to create an interesting world to spend many hours in. Shadow of War might not be a perfect game but it sure is a fun one.


SLAUGHTER & OUTLAW TRIBE EXPANSIONS


THE BLADE OF GALADRIEL EXPANSION


THE DESOLATION OF MORDOR EXPANSION



Thursday 5 October 2017

A HAT IN TIME

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 version.

A Hat in Time is a game published by Humble Bundle and developed by Gears for Breakfast for the Playstation 4, Xbox One, Nintendo Switch and PC.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Friday 15 September 2017

DISHONORED: DEATH OF THE OUTSIDER

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 version.

Dishonored: Death of the Outsider is a game published by Bethesda Softwords and developed by Arkane Studios for the Playstation 4, Xbox One and PC.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Wednesday 6 September 2017

DESTINY 2 REVIEW

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PC version reviewed.

Destiny 2 is a game published by Activision and developed by Bungie for the Playstation 4, Xbox One and PC.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Friday 25 August 2017

MONSTER HUNTER GENERATIONS ULTIMATE

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Switch exclusive.

Monster Hunter Generations Ultimate is a game published and developed by Capcom for the Nintendo Switch.

Original reviewed here:

DIFFERENCES FROM ORIGINAL


OVERALL



Thursday 24 August 2017

COMEDY NIGHT

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PC version reviewed.

Comedy Night is a comedy game published and developed by Lighthouse Games Studios for the PC.

GAMEPLAY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Tuesday 22 August 2017

UNCHARTED: THE LOST LEGACY REVIEW

Uncharted - with the same old new faces.

PS4 exclusive.

Uncharted: The Lost Legacy is an action adventure game published by Sony and developed by Naughty Dog for the Playstation 4.

This review has some spoilers!

GAMEPLAY
Outside of the lockpicking mechanic there didn't really seem to be anything new.

Chapter 4 felt like Naughty Dog dipping their toes into the open world genre.

I mentioned it in my Uncharted 4 review that I thought co-op could have worked in the game. Obviously I understand why it wasn't and that it wouldn't really have worked, but the possibility seemed to be there. However The Lost Legacy, aside from a few brief moments, really felt like they could have used co-op. It very much seemed like Chloe and Nadine's story, rather than Uncharted 4 that was mostly still focused on Nate.

STORY
Good. Not the story telling masterpiece Uncharted 4 was, but still a solid piece. It did a good job of tying up the loose ends left too.

A lot of people didn't like Nadine in Uncharted 4, I didn't really have a problem with her as she wasn't really there to be the most in depth character. The Lost Legacy did give her much more depth though and I thought she earned her redemption - hopefully others feel the same way.

I was sure Asav's expert was going to be Chloe's father the way the story was going, Naughty Dog caught me out though and Sam showing up was a nice surprise that they kept well hidden.

I'd been hoping Charlie Cutter would appear, I know he was mentioned in Uncharted 4, but he never showed up. Assuming Naughty Dog are actually going to continue the Uncharted franchise I hope he appears again at some point.

GRAPHICS
Uncharted 4 is still the best looking game around, which means The Lost Legacy is as well.

I did think Uncharted 4 had slightly better facial animations, The Lost Legacy still has far superior animations to most other games, it just didn't look quite as good to me. There were a couple of points

SOUND
Voice acting was on point, soundtrack did its job

VALUE FOR MONEY
Around 7 hours long, halving the price to that of a normal triple A game was a nice move.

OVERALL
As a DLC/Expansion, whatever you want to call it, The Lost Legacy has to be among the best. As a standalone game it didn't quite reach the level 2, 3 or 4 but was still a very high quality game.

Even without Nate, Elena or Sully this instalment to the franchise has shown that the remaining cast is strong enough to hold it up. Most people will probably enjoy this game, regardless of their knowledge of the series and at the lower price it is worth checking out if you have a Playstation.


Tuesday 8 August 2017

HELLBLADE: SENUA'S SACRIFICE REVIEW

Disturbing, unsettling and frightening - in mostly the right ways.

PC version reviewed.

Hellblade: Senua's Sacrifice is a game published and developed by Ninja Theory for the Playstation 4, Xbox One and PC.

This review has some spoilers!

GAMEPLAY
The rune puzzles repeat throughout and are so very boring. You just look around the environment for 5 minutes having to find the exact match up to a given shape. It's not hugely challenging most the time but is really dull, especially since, at least at the start, that's most of what the game throws at you puzzle wise. This is made even more frustrating when the door you've been trying to unlock bugs up and doesn't open, meaning you have to quit back to the menu and then continue from the last checkpoint, which leads to you having to find the runes again and hoping that the door opens.

The combat isn't horrible but isn't amazing either. Fighting multiple enemies can be a bit frustrating, especially considering that they can spawn in behind you sometimes and the only warning being the voices. If the camera weren't so zoomed in and could adjust a bit more when multiple enemies appeared it would probably have been an improvement. There can be some satisfaction in a well timed block or letting loose with the focus and the whole system seems simple enough to get to grips with.

People did numerous tests to see how many times Senua could die before the rot mechanic would kill her, once I saw the message appear in game I searched the internet because I was worried I might end up having to play through the game again if I found it too difficult. However once you finish the game you can realise just how genius the rot mechanic was. It was there to invoke fear into the player and make them overly weary of how they were doing, but ultimately it was just there to do that, it wasn't actually there to punish the player physically but mentally.

STORY
The idea of a protagonist with psychosis is such a great idea that hasn't been explored too often throughout mainstream media really, let alone games. It seems Ninja Theory did their research on it and didn't just run through a checklist and call it a day. It's certainly where the game is at its strongest, along with the sound design.

Senua's character development is very good, certainly for a video game.

I really liked the message of psychosis not necessarily being a weakness but instead a different way of thinking. That's not to say the game certainly doesn't show downsides to it but it ultimately ends with a pretty positive message.

GRAPHICS
Most of the environments are messed up, ghastly, horrible and unwelcoming which is exactly what Ninja Theory were going for considering the story.

The motion capture was very good and the insertion of live actors had me questioning what was real and what was an in-game model.

SOUND
Very impressive sound design with the binaural sound used for the voices being very effective and it really did sound like they were right next to you at times. Voice acting and the soundtrack were both good too.

VALUE FOR MONEY
Obviously this game is about the experience rather than hours to money ratio. Most people generally seem to beat it in around 6-8 hours. It doesn't hugely seem like it has much replay-ability but the game also had a below average price at launch to try and amend this. It's certainly one of the games you buy for the experience rather than a money to hour ratio.

OVERALL
Senua's Sacrifice is a game that is pretty innovative in its exploration of themes around psychosis. It definitely deserves credit for trying out something very different and treating the subject matter with respect. Sadly however the game is let down by some of the actual gameplay with repetitive puzzles and some bugs. If you're looking for an action packed third person experience this probably won't fill that gap but if you're looking for a game with a good story this will provide one that, for me at least, made up for the at times frustrating gameplay. Absolutely get it if you like good stories.


Friday 30 June 2017

CRASH BANDICOOT: N-SANE TRILOGY REVIEW

The platformer renaissance continues.

PS4 version reviewed.

Crash Bandicoot: N-Sane Trilogy is a platformer published Activision, developed by Naughty Dog and remastered by Vicarious Visions for the Playstation 4, Xbox One, Nintendo Switch and PC.

Original reviewed here: https://theunorthodoxnetwork.blogspot.co.uk/1998/11/crash-bandicoot-warped-review.html

DIFFERENCES FROM ORIGINAL
The High Road was a level notorious for being difficult in the original game and it seems to be even harder in the remaster as the hit boxes seem to be a little bit off, meaning you can't always land as precisely as you'd like which is really important for a level where one slightly miscalculated jump means going back to a checkpoint or even game over. The first game suffered from this problem the most however the second and third also occasionally seemed to struggle with it too.

The problem with these dodgy hitboxes is that whilst the original Crash was a hard game it wasn't as hard as the remaster. The collision on certain objects just isn't very good which creates an artificial challenge rather than a fair one. Many failures will lead to you thinking that you're being treated unfairly and it's because you are. Sometimes failing will just be down to back luck, rather than you really putting a foot wrong.

Unlike regular games the graphics are possibly one of the most important part of remasters. The game looks fine and has certainly been brought up to today's standard.

The soundtrack has been redone to sound much crisper and clearer than the original game. The difference between the Neo Cortex battle theme from the first game is perhaps the best example - it now sounds much more climatic and epic too.

LOST TREASURES (STORMY ASCENT) DLC
Stormy Ascent is only one level but I thought it was a nice gesture to recreate a level that was scrapped from the original game, for being too hard, especially as the DLC was free for a limited time - although it does seem that the content was already on the disc. The new shortcut to travel between the starting and final island was a nice little touch and I thought the new level was okay. It wasn't as difficult as the High Road but it certainly wasn't easy and would probably be up there with the tougher levels. People who enjoyed the game will probably like this small additional helping.

FUTURE TENSE DLC

OVERALL
If you're a fan of platformers or want a dose of nostalgia this game is worth picking up. Whilst people who have never played the game before could well still enjoy it there might be the chance they or even veterans feel it might be a bit dated now, or even find it frustrating at times with the dodgy hitboxes. With the updated visuals and good price it's still probably worth a go though.

Friday 19 May 2017

SKYLAR & PLUX: ADVENTURE ON CLOVER ISLAND REVIEW

Ratchet & Clank - budget edition.

PC version reviewed.

Skylar & Plux: Adventure on Clover Island is a platformer published Grip Digital and developed by Right Nice Games for the Playstation 4, Xbox One and PC.

GAMEPLAY
The jet pack and swing shot are straight out of Ratchet & Clank, the movable platforms are right out of Ratchet & Clank: Quest for Booty and you can slow time like in Ratchet & Clank: A Crack in Time, not to mention some of the puzzles such as the laser guiding one had also been in Ratchet & Clank: Up Your Arsenal. These things work okay in the game but I can't help but really feel that perhaps it would have been nice if this game tried bringing something new to the table.

The gadgets work well enough, even if working through levels doesn't feel quite as smooth as Ratchet & Clank. The few levels there are though seem decently designed to test out all your gadgets and provide a solid linear structure to jump and dodge through.

Sometimes you wouldn't quite land on some platforms and you would be dragged off, this was especially common in the Clover Mountain level. The rocket enemies could be a bit annoying as well, where if you dodged their rocket it could still carry on further for a bit and come back to knock you off a platform.

Perhaps it would have been nicer to have a bit more enemy variety, as you only come up against three different enemies throughout the game (Four if you count the boss). Speaking of boss fights, the one in the game was quite good, where you did have to use your brain and test some of the powers you had gained, it would have been nicer if there were more bosses though.

It seems the PC version was a port of the Xbox One version because despite me playing on keyboard and mouse sometimes the button prompts would appear as the Xbox icons. I wouldn't usually mention things like that if it all seemed fine but there seemed to be a problem where the camera wouldn't move until you pressed a specific key, which would then trigger the game into realising that you were playing on a keyboard and mouse.

STORY
If anything it was quite nice to see that they did actually put some effort into it, rather than just throwing you into the world with no real explanations - they even put in a few plot twists too.

GRAPHICS
It looks fine. The levels are nicely coloured, the characters look alright. It bugged me that Skylar didn't have a tail though.

SOUND
The music was pretty good. I liked the touch of the main hub area theme changing, when you got near the entrance to an area, from the hub theme to a remix of it with the other areas theme.

Some of the voice acting was a bit poor at times, not that I was expecting AAA quality or anything. I'd have said it annoyed me that Skylar didn't speak but after hearing the only other female character in the game I think it was possibly the right choice not to.

VALUE FOR MONEY
Ignoring the collectibles you could probably finish this game in around 2 hours but if you throw in all the content you'll probably be at around 5 hours. In fact, with all the Ratchet & Clank comparisons you can make with this game it's very similar to Ratchet & Clank: Quest for Booty, where the game just feels too short.

OVERALL
Despite being a generally solid experience the length of the game lets it down. Due to how little content the game offers I can't recommend it at full price, even for a big fan of 3D platformers like myself. The game is however probably worth checking out when on sale, as the little content it does provide is quite fun. It's just a shame the game couldn't really quite shake that feeling of being a demo to something bigger.


Tuesday 16 May 2017

THE SURGE

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PC version .

The Surge is a RPG published by Focus Home Interactive and developed by Deck13 for the Playstation 4, Xbox One and PC.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Friday 28 April 2017

MARIO KART 8 DELUXE

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Switch exclusive.

Mario Kart 8 Deluxe is a racing game published and developed by Nintendo for the Nintendo Switch.

Original reviewed here: https://theunorthodoxnetwork.blogspot.com/2014/05/mario-kart-8-review.html

DIFFERENCES FROM ORIGINAL


OVERALL



Wednesday 19 April 2017

ORCS MUST DIE! UNCHAINED REVIEW

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PC version reviewed.

Orcs Must Die! Unchained is a tower defence game published and developed by Robot Entertainment for the Playstation 4 and PC.

GAMEPLAY
The game did formally have an unskippable tutorial that took around 45 minutes to complete. I can't really understand that from a design perspective as if you wanted to get a friend into the game they'd have to finish the tutorial that you couldn't even help them out with. The developers have since added the option to skip though, so it isn't really a big deal anymore though.

The game for the most part seems to keep a nice balance to keep things challenging enough whilst punishing players for silly mistakes. Most failures would usually be down to bad planning, rather than unfair game design.

The game is fun both solo and with friends. If anything I'd say it was at its weakest when playing with random other players. It's more challenging solo whilst playing with friends was generally much more fun when trying to set things up or get things right, rather than playing with randoms.

GRAPHICS
The game did crash for me a few times and every time it happened and I tried to log back in the game would always ask for me to check my emails because it didn't recognise me. This begun happening to my friends too and made it much more frustrating to play, knowing if one of us crashed we'd be waiting a while to be able to get a proper game going again.

SOUND


VALUE FOR MONEY
As far as free-to-play games go it doesn't really force you into using micro-transactions, obviously things will be easier to obtain with them but it seemed nothing was really off limits to anyone who really wanted to get something.

OVERALL



Tuesday 28 March 2017

SNAKE PASS

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PC version .

Snake Pass is a platformer published and developed by Sumo Digital for the Playstation 4, Xbox One, Nintendo Switch and PC.

GAMEPLAY


STORY


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VALUE FOR MONEY


OVERALL


Thursday 23 March 2017

MASS EFFECT: ANDROMEDA REVIEW

Not as bad as I feared it would be, although not as great as I felt it could be.

 PC version reviewed.

Mass Effect: Andromeda is an RPG published by EA and developed by Bioware for the Playstation 4, Xbox One and PC.

This review has spoilers!

I don't really like the direction EA have gone with by getting rid of physical PC copies of their games, but I was pleasantly surprised to find you could actually play the game after 42% of it had downloaded. You could access at least the first couple of planets and a good few hours of the story. It certainly lessens the impact of losing the simplicity of putting the disc in your machine to play.

GAMEPLAY
Character creator is very lacklustre. There's no excuse for something as bad as it is too, while Inquisition was far from my favourite game, the character creator was at least decent enough, yet this game running of the same engine manages something far worse. How is that even possible? Compare it to something like Fallout 4 and it's quite frankly disgraceful. I remember hearing Bioware helped EA Sports with FIFA 17, so why couldn't they help Bioware with character creation? The FIFA games have a decent creator in them.

The first couple of open worlds are basically the same worlds in No Man's Sky in the vein that they look quite nice but are largely empty bar a few scattered outposts. It's kind of laughable that Bioware were boasting about the size of many worlds in the game when most of them are literally wastelands. Bioware also seemed desperate to separate themselves from No Man's Sky, when the worlds in both are pretty easily comparable, and if anything the worlds in No Man's Sky feel more alive.

Something that even No Man's Sky managed to do was at least have a day/night cycle and dynamic weather on worlds, yet Andromeda fails to have either of these things. It seems strange to release a game in 2017 and still not even have such features. On the bright side the open world is still better than Inquisition, but that isn't really saying much. I think Bioware just need to drop the open world stuff though, they're much better at the linear things.

The Nomad, because calling it the Mako would've caused a riot, isn't really that much better. It does control more nicely, but the amount of times it can't quite go up a hill, or it slides around can be annoying. Quite frankly I think it shows that it isn't that great for the fact I'm even comparing the two. The game fails to really provide a reason as to why you use the Nomad over a shuttle, or even just fly around in the Tempest most the time.

Talking of the Tempest, that brings me to the galaxy map. Because of the Tempest having windows that game takes much longer to go from planet to planet, as it has to load in the window view. However whenever you go to any planet the process is far too long. Your ship turns to whichever place you want to go, boosts up its engines and crawls across, shows you a nice view of the planet you're trying to go to and then shows you the overview of it. It's so very annoying and makes exploring space a pain. If they just reduced the time it took, or made it like the galaxy maps in the original trilogy this wouldn't have been a problem (It seems Bioware have now fixed this in a patch).

Enemy spawns are dreadful in the main enemy outposts. Often when inside them after you think you've cleared them you go up a staircase and all of a sudden another ten of them spawn out of thin air. Half the time I'm not even sure it's supposed to happen as they often spawn behind you in you places you've already gone through. The first big enemy base on Eos bugged up for me too and couldn't be completed. I actually had quite a few missions on Eos bug up.

Space Sudoku is rubbish. Oh, sorry, I mean glyphs.

Combat is probably the best the series has had, Mass Effect finally has a jump button too!

Multiplayer is a solid enough experience. Learning the best ways to utilise the different characters and making use of the new jumping mechanic is pretty cool. I do wish that they'd expanded this mode more though, as outside of the updated characters and combat it's pretty much the same as ME3's. It would have been awesome to see full co-op missions or at least some more game modes, rather than just the same couple of objectives.

Whilst taking away control of your companions special abilities seems like a pointless change, I do think it's worth pointing out that the AI can actually be useful, at least Drack, who runs around the battlefield smashing every enemy he can with his battle hammer. Wrex and Grunt were amazing squad mates but I really felt like Drack had a presence in battle that Krogan should have that perhaps Wrex and Grunt were slightly lacking. Watching Drack running around taking out plenty of enemies on his own really helped make him feel formidable.

Armour comes in different parts, I'm glad this game didn't follow the trend of making armour one or two pieces and instead kept it in separate parts so you can mix and match.

The more linear missions carry the game over the dull open worlds. Side missions can be a mixed bag, some can be quite interesting and others you'll just want to ignore. There are quite a few boring fetch quests too, although they are easy to ignore. There are plenty of ways to get planets to 100% viability, meaning you don't have to do plenty of missions you might not like. It's pretty easy for me to say that the linear missions are where the game is at its best, rather than the open world segments.

STORY
Characters are good but not on the level of the best of the original trilogy. It was a nice thought to include loyalty missions, Liam's is fantastic and the rest are better than the bland open world ones. However I don't believe you can actually fail them like you can in Mass Effect 2. That was somewhat disappointing and slightly odd from a story perspective (I know you unlock extra skills after completing them instead), I mean some of them you could seemingly mess up pretty bad but would work out anyway.

The actual story of finding remnant vaults follows along the same path that Horizon Zero Dawn did with its old world ruins, however Andromeda fails to create that compelling narrative that Zero Dawn did so well. I was eager to see how the world came to be in Horizon, the narrative was compelling and kept me wanting more, yet Andromeda just feels bland in comparison. It never really made me care much about how each planet came to be. If you've played Horizon you'll also notice quite a few other similarities between the two that seem to be funny coincidences.

I was very happy to see that once you finish the game you continue after the ending, no being placed in events before the final mission nonsense, and there are actually a few things to do too! I really hope more games do this if there is no excuse not too, as it really sours the experience after the end for some games. I actually think Mass Effect 2 may have been one of the few games that actually continues after the ending like Andromeda does, so well done to Bioware for doing that again. Now everyone else needs to start doing it too.

The ending left too many answers open and it all seems rather well set up for DLC. Bioware are keen to remind you after the ending about the Quarian Ark that is apparently "waiting" and yet that wasn't the most frustrating part. The most frustrating part was doing the very long fetch quest to unlock a few memories and learn about the benefactor, who they then fail to reveal. When the mission is called "Ryder family secrets" and only asks more questions than answers, that leaves a sour taste. Despite the ending being frustrating, it was really cool to see your whole squad join you for the final battle.

The actual purpose and power of the Kett was too similar to that of the Reapers for me. Both have the power to convert other forms of life into their own and both are intent on conquering the galaxy, the only real difference being their motivation for doing so.

Getting worlds to 100% viability doesn't actually really seem to impact much. I completed almost everything and only a handful of missions actually impacted the ending. I thought it was a bit of a shame, considering how boring some of those quests were.

The nods to the original trilogy were nice, although it was a bit odd that Shepherd never heard of the Initiative. I also wonder why when creating Ryder you're asked about Shepherd being male or female, as from what I heard throughout the game, Shepherd's gender is never referred to.

GRAPHICS
 Animations are janky and occasionally even broken, quite a few of the human characters have really generic faces with few ranges of expression. A lot of humans in game looks fairly similar but the biggest problem is actually with all the other species in the game who all seem to be based off the same face model, bar a couple of exceptions. The only real difference between most of the other species faces you'll find are the colours, not the actual facial structure. This really shows in a mission with a Salarian disguising as another Salarian, only to be found out and revealing his true face, where the only difference is that his face is blue, rather than the other Salarian whose face was orange.

Plenty of people have been saying it but some of the human faces really do look terrible. Why Addison and Suvi, who are both fairly big characters in the game, have the be-musingly terrible faces they do I really don't know. Some of the characters look like they were made by robots trying to create their best representation of people - with limited resources. Male Ryder's face doesn't look that great to me either, it is better than most human faces in game, but does his face really look like a leading character of a AAA franchise to you? I thought he looked like a generic player in FIFA before realising almost every other human character looks worse. Female Ryder, Cora and Liam are the only ones that I'd say look at least to a decent standard.

Holograms eyeballs also show up when talking, which doesn't look right.

SOUND
The soundtrack is fine, not as good as the original trilogy though. I was kind of disappointed that it seemed no song from the original trilogy was reused, not the main theme, not "Vigil". I can understand they really wanted to start anew but why not include just a small snippet or something?

I've seen complaints about voice acting but I thought it was fine. Whilst very occasionally there may have been a random NPC who sounded a bit dodgy I actually enjoyed some of the main characters such as female Ryder and Drack.

VALUE FOR MONEY
I'd imagine it the main story probably takes around 20 hours. It took me just above 50 hours to complete the majority of stuff, outside of some of the really boring fetch quests and generic tasks. There's also multiplayer to take into account, which will add any number of hours on depending on how much you enjoy it.

OVERALL
I liked Andromeda in some places, however it fails at quite a few things that a release of such calibre should be getting right, that I can't really call it a great game, even though I want to. There isn't actually really a huge glaring flaw in this game, but many of the small problems it has add up to a big one. I think that big thing missing quite simply is detail. Some odd animations have always been a part of Bioware games, but at times they're downright broken here, almost every alien species has the same face whilst the human ones are poorly made, and the open worlds are dull and don't feel very lifelike. The phrase "size of an ocean, depth of a puddle" is often overused by people these days and yet I can't help but feel this game really is an example of it.

I still enjoyed my time in Andromeda, it started off slow and did gain some momentum. The combat is the best the series has to offer and whilst the characters aren't as engaging or compelling as in the original trilogy some of them still hold their own, even if the actual story is a little below bar. The foundations have been built for a whole new series and if you enjoyed the original trilogy you should still enjoy this for the most part. You may even enjoy it more if you haven't played the other games.

People were willing to let the original Mass Effect game off for the blatant flaws in its combat because of the strong story, and with Andromeda those tables have turned the other way. With so many good games around now though these flaws aren't so easily ignored. However even with all of that taken into account, I still had some fun in Andromeda.