Tuesday, 23 September 2008

LEGO BATMAN: THE VIDEOGAME

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version reviewed.

GAMEPLAY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL




Tuesday, 16 September 2008

THE WITCHER: ENHANCED EDITION

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PC exclusive.

The Witcher is an RPG published and developed by CD Projekt Red for the PC.

Original reviewed here: https://theunorthodoxnetwork.blogspot.co.uk/2007/10/the-witcher.html

DIFFERENCES FROM ORIGINAL


OVERALL


Monday, 15 September 2008

Thursday, 4 September 2008

SPORE (2008) REVIEW

Sims in space? Something Different? Something even better?

PC exclusive.

Spore is a strategy life simulation game published by EA Games and developed by Maxis for the PC.

GAMEPLAY
Creature stage and space stage are certainly the best of the five.

Creature creator is fantastic, perhaps even worth getting the game just for that.


Space actually feels like space, with binary stars, black holes and other things.

Different stages should have been longer and could have used more depth

STORY

GRAPHICS
The game looks pretty nice and various points, sometime it can be nice to just stare at the galaxy map in the space stage


SOUND
Really nice ambient music

VALUE FOR MONEY
You can't really "complete" the game, so to some extend you can't really use a money to hour ratio. Some people might be driven away after a few hours of the space stage though, as you'll have seen most of what the game has to offer, and it can take around 10 hours to get there.


OVERALL
I really enjoyed Spore, and anyone who wants some kind of creature creator surely will too. I found the creature and space stage just straight up fun, but some people may find the later boring after a few hours. People looking for very in-depth gameplay may want to avoid this game though, as it certainly doesn't offer much beyond its simple presentation, but what is there satisfied me greatly.



Thursday, 21 August 2008

RATCHET & CLANK: QUEST FOR BOOTY (2008) REVIEW

If Ratchet & Clank was a TV series then this would be a filler episode.

PS3 exclusive.

Ratchet & Clank: Quest for Booty is a platformer published by Sony and developed by Insomniac Games for the Playstation 3.

GAMEPLAY
My main gripe with this game is that it's basically an extension of the pirate segments from Tools of Destruction, however all the pirate stuff was done better in Tools of Destruction, making this game feel some what redundant.

In terms of new things for the franchise this game fails to offer much, some levels are darker now and require lights to navigate them, and now you can use your wrench to move platforms about so you can progress to different areas. In terms of differences the game gives you more weapons and ammo as you progress, rather than making you buy them. As there are only about four different places in the game, and many of the enemies you face are from the previous game too, it feels a bit repetitive and another step back from Tools of Destruction.

STORY
The story doesn't really advance the plot from the previous game. By the end you hardly know anything more than from the ending of Tools of Destruction

GRAPHICS
Looks as good as Tools of Destruction, if not a little better. It doesn't make that great use of the PS3 though and doesn't really have some of the spectacular set pieces of its predecessor.

SOUND
Reuses and expands upon the pirate themes in Tools of Destruction, which were certainly some of the better in the game.

VALUE FOR MONEY
The cheaper pricing helps redeem the game a bit, but unless you're a big fan of the franchise I don't see much point in playing this, even as a four hour demo of what the franchise has to offer it doesn't really have any replay-ability or make a good showcase for what the franchise is capable of.

OVERALL
Quest for Booty probably would have served better as an add-on or standalone expansion to Tools of Destruction, rather than being completely independent. The game is worth a go if you're a fan of the franchise, however if you're looking to get into it then this game is probably not the one to go to. Even in spite of it being the shortest game in the series, I just didn't really find it as fun as some of the other entries.


Friday, 13 June 2008

Tuesday, 3 June 2008