Tuesday, 11 March 2014

DARK SOULS II

A step forward and a step back.

PC version .

Dark Souls II is a RPG published by Bandai Namco and developed by FromSoftware for the Playstation 3, Playstation 4, Xbox 360, Xbox One and PC.

GAMEPLAY
Smoother gameplay, more weapons and items to change the way you approach the game

The lack of a interconnected world like the original was a shame. Being able to see locations from others was cool and even cooler when you could find how some of them actually linked together. Instead some of Dark Souls II's levels almost stick together awkwardly, such as taking an elevator up  from a poison filled windmill to a lava filled castle with a sea of molten rock surrounding it as far as the eye could see was pretty jarring.

Being able to get invaded while hollow was a bad idea. I understand you could just play offline if you didn't want to get invaded but then you can miss out on some online features like messages. Restricting invasions to when you were human was a better way to do it.

More punishing than the previous game but more so in an unfair way. Your health pool being depleted further and further the more you die was a bad change because it feels like its just trying to make things more difficult rather than challenging. One of the main points of the original was being able to die over and over with the real punishment being potentially not learning from your mistakes, rather than death being a bad thing.

The problem of manufactured difficulty shows up in a few areas of this game and by that I really do mean the areas you explore. Two particular sections in the Iron Keep and Shrine of Amana just felt like they were punishing the player for simply being there. Loads of enemies with annoying moves with the potential to take you down easily made them frustrating, pair this with the degrading health pool and the fact that for whatever reason the invulnerability players got when interacting with levers, doors or fog walls was removed led to some easy frustration to cheap and annoying deaths.

So not only is it more annoying to get to bosses but some of the bosses certainly felt worse than the previous game. There are more bosses in this game than the original and perhaps it does feel a bit like quantity over quality with some of them hardly even feeling like bosses, failing to evoke that thrill or sense of awe that some of the original did. Perhaps my least favourite boss in the game, the Ancient Dragon, was a fight that hardly relied on skill but instead on the luck of which moves he would decide to use. You would go in hoping that he would try and breath fire at you or stamp on you rather than him flying up and spraying the ground with flames, which could even be a one shot move. So I knew what to do, I just had to hope he would use his other moves more often than the fire move. For a series that's supposed to be so renowned for learning to beat bosses through skill this fight felt more like a lottery draw.

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CROWN OF THE SUNKEN KING EXPANSION
Slumbering Dragon was a great fight but the other two felt pretty average or even frustrating, especially the trio one.

CROWN OF THE OLD IRON KING EXPANSION
Pretty unique location that was fun to explore, one of three bosses was almost just a reskin but Sir Alonne and the Fume Knight were both good bosses, with the Fume Knight being one of, if not the hardest in the series. Although the potential run back if you were defeated by Sir Alonne or the Blue Smelter Demon were really horrible,

The level design of Brume Tower was probably the most well designed throughout the whole game. It was fun descending through the tower and finding all the rooms but the biggest thing I liked about it was how there were some really nicely done traps that could punish both you and the enemy. I have perticular praise for one room in perticular that was filled with enemies and a shrine to buff them, all in the way of a doorway to progress. Fighting against the enemies in the room is very difficult and running to the lever to open the door was also very risky. However if you were thinking outside the box there were some non-aggressive NPCs wandering around with explosive barrels, easily going off if they came into contact with fire. Now seemingly there were trap doors for you to fall into this pit and face despair against the enemies but if you were clever about it you could guide the explosive barrel NPCs into the trap instead, falling into the room and eliminating all the enemies without you even having to step foot down there. It was great to see that work and felt so rewarding for thinking outside the box.

CROWN OF THE IVORY KING EXPANSION
Two interesting boss fights with the other one basically being the same as one of the others but with two enemies instead of one

Tuesday, 31 December 2013

AWARDS SEASON: BEST GAME OF THE YEAR 2013

Overall winner

The Last of Us
As a game I feel GTAV is better, but the masterful story telling of The Last of Us deserves recognition.

Honourable mentions

Grand Theft Auto V

Tomb Raider

Wednesday, 6 November 2013

RATCHET & CLANK: INTO THE NEXUS (2013) REVIEW

An untriumphant return, but a welcome one.

PS3 exclusive.

Ratchet & Clank: Into the Nexus is a platformer published by Sony and developed by Insomniac Games for the Playstation 3.

GAMEPLAY
Quite fun, although I found the game a bit more clunky than the previous ones in the series, perhaps things like the switched buttons, where now you throw the wrench differently and unlike the last Future instalment it seems pretty redundant in combat. Things like strafing and auto-aim aren't as prominent either.

The game felt a bit like a love letter to Going Commando, with the return of  the jetpack and Thugs 4 Less, the upgrade system from Tools of Destruction also returns. The problem the game really has it that it doesn't really take any steps forward for the franchise, it only reintroduces elements that were dropped from it.

I also found this one to be much more pushed towards the shooter genre, as puzzles were rarely in the game outside the Clank sections, which are sparse as well as short.

STORY
I didn't really feel the story was very strong, it seemed pretty rushed, and while the humour was alright, I didn't find it as funny as A Crack in Time.

I'm glad they tried out some new antagonists but I didn't really find them very captivating.

I also found it a little odd how the game was promoted as the epilogue to the Future series, despite it not really having many connections to the previous games aside from a few references, mostly of which came in the museum level too. Especially as the previous Future games all rolled into each other.

GRAPHICS
Looks decent, although I preferred the character designs in A Crack In Time.

SOUND
Soundtrack is solid

VALUE FOR MONEY
The game should probably take around 5 to 8 hours depending on difficulty, I think the £20 price tag was a little steep, maybe cut it by at least a few pounds, although they did include challenge mode, which was absent in the other shorter Future game, Quest for Booty.

OVERALL
If you're a fan or the series, or a fan of platformers this game is worth a look, especially with so few in the market at the moment, but if you're looking for the best Ratchet & Clank has to offer you should check out Tools of Destruction or A Crack In Time instead.


Tuesday, 29 October 2013

ASSASSIN'S CREED IV: BLACK FLAG REVIEW

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PC version reviewed.

Assassin's Creed IV: Black Flag is a game published and developed by Ubisoft for the Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC.

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Tuesday, 17 September 2013

GRAND THEFT AUTO V

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version reviewed.

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Tuesday, 6 August 2013

DIVINITY: DRAGON COMMANDER (2013) REVIEW

Awesome concept, average execution.

PC exclusive.

Divinity: Dragon Commander is a strategy game published and developed by Larian Studios for the PC.

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Friday, 14 June 2013

THE LAST OF US (2013) REVIEW

Often touted as the swansong for the Playstation 3, does it live up to the expectations?

Playstation Now version reviewed.

The Last of Us is a survival game published by Sony and developed by Naughty Dog for the Playstation 3 and Playstation 4.

GAMEPLAY
Variety of ways to approach

Your allies actually help out

The enemy AI wasn't great at times, such as when they're trying to locate you in stealth mode, however the AI does actually try and flank you to draw you out of cover, so there are ups and downs.

A couple of bugs here or there, door not opening, shooting through walls, certain parts not responding

STORY
The story was fantastic and wouldn't have felt out of place in a movie, perhaps going through the form of a video game was the better choice though, as you get to go through many moments at a closer level of detail. The premise is pretty simple and something we've seen many times before, but this isn't just your standard post-apocolyptic game.

It is the characters, rather than the story, that what really makes this game stand out. Not only the interesting main duo of Joel and Ellie, but almost every other character you meet along the way are memorable and well written. Probably the biggest standout though is the development of Joel and Ellie along the way, usually shaped by the other cast members. The story is on a level above what you'd expect from the majority of games, and even some movies.

GRAPHICS
Naughty Dog don't ever seem to disappoint in this department and The Last of Us is one of the best looking games on the PS3. Characters look fantastic, as do plenty of levels.

SOUND
Voice acting was really good and the soundtrack was fine.

I did notice a few times that the sound for some more ambient sounds was a little bit off, at certain times you could hear water really loudly through one ear, then when you moved the camera slightly it sounded really quiet, it didn't happen very often but it was enough to pull you out the experience a bit a couple of times.

VALUE FOR MONEY

OVERALL
If you're a fan or character-driven stories then you need to own this game because this is probably the best I've ever seen in a video game. The gameplay is fine, if a little lacking, and while I feel it's worse than the Uncharted series, the variety of approaches you can take on in how to tackle the levels is a welcome upgrade and makes up for it to some extent - not to mention this game is supposed to be much more gruelling and survival based than Uncharted. The most important part of this game though is undoubtedly the story though as it really is incredible and sets a whole new bar for gaming.



LEFT BEHIND EXPANSION
The single expansion for this game was pretty impressive, while not the longest playthrough, it offers you more of what the base game did best - telling you stories about great characters.