Monday, 30 April 2012

SNIPER ELITE V2 (2012) REVIEW

All guts, no glory.

PS3 version reviewed.

Sniper Elite V2 is a shooter published by 505 Games and developed by Rebellion for the Playstation 3, Xbox 360, Wii U and PC.

GAMEPLAY
Bullet cam is the stand out feature


Anything other than a sniper is a waste of time

STORY
There isn't really one, the game is really shallow

GRAPHICS
Looks alright.


SOUND
Bland, can't remember anything about it

VALUE FOR MONEY
Main campaign should take around 7 hours


OVERALL
Aside from the bullet cam, Sniper Elite V2 really isn't that great.


Wednesday, 18 April 2012

TRIALS EVOLUTION

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version reviewed.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Friday, 23 March 2012

SHOGUN 2: FALL OF THE SAMURAI

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version reviewed.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL




Tuesday, 13 March 2012

JOURNEY (2012) REVIEW

A journey worth taking.

Playstation Now version reviewed.

Journey is a an adventure game published by Sony and developed by thatgamecompany for the Playstation 3 and Playstation 4.

GAMEPLAY

STORY
Simple, the minimalist style the game carries reminded me of Shadow of the Colossus.

GRAPHICS
Must be one of the best looking games on the PS3

SOUND

VALUE FOR MONEY
Journey is a game where I don't really think this category fits. It's presentation and style seems more similar to a movie than most games, so considering the price is around that of a new movie, I think it seems fair enough.

OVERALL



Tuesday, 6 March 2012

MASS EFFECT 3

Heading.


PC version reviewed.

GAMEPLAY
Messy journal system is an unnecessary step backwards from previous games.

The best combat the trilogy has to offer

Multiplayer, whilst pretty simple, is a nice addition

STORY
Mass Effect 3 manages to take the series to its highest heights at some points, yet also manages to delve to some of its lowest lows.

The Tuchunka arc is absolutely fantastic and concludes so many characters arcs perfectly, most especially Mordin and Wrex. The Quarian arc is brilliant too, doing the same for Legion's character. There are moments in these arcs that will make you smile, make you laugh and even make you cry. I really feel these moments are somewhat overlooked because of the original ending to the game, but they are really magnificent regardless.

Cerberus are far too involved in the game to the point that the Reapers seemingly take a back seat for most of it, I mean Harbinger who was built up as the main antagonist only appears for a couple of minutes and you don't even know he's there if you're not paying attention. Meanwhile Cerberus have suddenly become galactic overlords and manage to be almost everywhere, despite being a rogue alliance black ops group. For some missions it makes sense, such as the Grisson Academy, where they're trying to kidnap biotics, that sounds like Cerberus to me, but why are they everywhere else? How much money do they have after losing large investments and integral agents such as Miranda, Shepherd and the Normandy? How did they recruit so many people?

By far though, easily the worst thing in the whole of the Mass Effect trilogy is Kai Leng. The tertiary antagonist of this game who appears out of nowhere and constantly ruins things with his incredible plot armour. He's an underdeveloped mess that brings the whole game down because of how he brings down other characters and the story around him.

There are a number of other plot points that don't really make sense, one of the most prominant was the Citadel. In the original game the Reapers are trying to enter the galaxy through the Citadel to cripple the main seat of government before attacking the rest of the the galaxy. Due to Shepard's intervention they have to enter through a different point of the galaxy. However when they finally arrive in the galaxy the decide to leave the Citadel alone, I assume because they would win too easily if they took it. Perhaps the resistance could have made Omega a temporary galactic capital or something instead? Of course Cerberus take that over for no real reason anyway... Suffice to say that Bioware really dropped the ball in some places.

It was interesting to see how many big choices really mattered from previous games, and for the most part it seems they didn't matter. The fate of the Council, the Rachni and the Collector Base all don't really seem to mean anything. There were a few choices that did matter however, such as the Genophage research. For the most part through, your choices will have been funnelled into "war assets" against the Reapers, where you never really see them (Until a pretty great scene towards the the end).

GRAPHICS


SOUND
The best soundtrack of the series for me. "Leaving Earth" and "A Future for the Krogan" are some outstanding pieces of music and highlights of the really strong soundtrack.

VALUE FOR MONEY


OVERALL




Tuesday, 7 February 2012

KINGDOMS OF AMALUR: RECKONING (2012) REVIEW

The definitively average game.

PC version reviewed.

Kingdoms of Amalur: Reckoning is a third person action RPG published by EA and developed by 38 Studios along with Big Huge Games for the Xbox 360, Playstation 3 and PC.

This review has some spoilers!

I'd really like other RPG franchises to emerge and rival the likes of The Elder Scrolls. Sadly I don't think this is the one to do so. Despite the lead designer working on Oblivion, don't expect anything akin to The Elder Scrolls experience. Exploration or deep lore are certainly not aspects where this game shines, in fact it doesn't really shine anywhere, but nor does it do anything too badly. Instead it just ends up being very generic.

GAMEPLAY
Classes, such as the warrior and rogue, are a bit boring, especially when trying to use range, where the camera can often pan to annoying angles to make things harder, causing you to miss things you should have seen. On the other hand a mage can be kind of fun at some points, but will end up being pretty trivial as you'll be able to take out rooms of enemies in a matter of seconds at the press of a button.

The game makes a good use of quick times events, giving you the opportunity to finish off enemies in style at the end of combat with the press of a few buttons. If more games did quick time events like this then perhaps people would be more favourable towards them.

A world that is incredibly boring and empty. Many people compare this game to a dead MMO and it really couldn’t shake that feeling. It's not at all helped by its very boring, mundane repetitive quests, with examples ranging from killing 10 enemies to spending half an hour finding these random stones spread across the dead world. If these tasks were side quests they wouldn't be so bad as you could ignore them, but these kind of quests take up the majority of the game and its main story.


Once you've entered a new zone in the game you've pretty much seen all there is to see within the first few steps, most dungeons and other places of interest have similar, if not the same design as all before them, which certainly leads to the game growing stale. I can't help but feel this game would have been better with a style more like the Uncharted series, where you go from set piece to set piece, rather than an open world style, which leads to numerous hours of emptiness.

I always like to have a jump option in games, even if it isn't important. Reckoning interestingly only lets you jump at certain scripted points, forcing you to run around some things, even simply trying to jump off a small rock or a staircase will lead to you being blocked by invisible walls. In a game as open as this immersion often gets killed by your inability to move around as freely as you should be able.

Character creation is pretty limited and you can't really make your character look all that great. Luckily you're able to wear a helmet for a lot of the game, which bring me to the customisation, which deserves some attention as there is a good variety of things to craft and pieces to find, which can make your character look better. However finding anything to make good armour and weapons will require you to head out into the very bland, generic world.

STORY
The story is really generic and boring with no characters to care about, or even remember the names of. The game has your standard, cliche RPG story of being the chosen one to defeat some generic evil faction, normally you'd expect some engaging characters or unexpected plot twists to set the game apart from the standard, but the game never really does change in plot from the moment you set out.


Characters also spend far too long talking to you about things that are irrelevant, many just throw in more words than necessary, almost seemingly as padding, leading to dialogue interaction being a chore a lot of the time. Imagine going to a restaurant and asking what's on the menu, only for the waiter to tell you how their whole morning has been. It's unnecessary, irrelevant and only helps make this game far more daunting than it should be.

It isn't helped by the fact that the game just drags on, from the pacing of the main story to the dialogue with other characters, after experiencing the first few hours you'll have seen most of what this game has to offer. There are only so many times your brain can ask why you're running across half the map to go and defeat five specific enemies before returning along the exact same route to continue the mind numbingly boring story.

GRAPHICS
Not much to say really, they look fine, nothing really special though. The world is a bit bland but not horrible. Perhaps the main problem here is that the game has vast landscapes of the same thing, be that a desert or a forest, which you'll have to run through countless times to get to the slightly nicer looking places.

I didn't come across any performance issues, frame rate remained good and the game didn't crash, stutter or freeze.


SOUND
Now the soundtrack is actually promising, but the same music just plays over and over again which just gets boring. Perhaps it was designed with the intention of being as similar to the game as possible, which is why it seems so repetitive.

VALUE FOR MONEY
The game offers many hours of game time, but it’s not worth playing because it’s all so boring. I would actually be interested in seeing how long this game would be if you skipped all the dialogue, didn’t have to run for hours from A to B and if the game had no loading screens, I imagine the game wouldn’t be so long then. The game is a good example of quantity over quality.

OVERALL
Kingdoms of Amalur: Reckoning personifies an average game, it holds nothing too special, nor does it ever seem that appalling, the game is just a snooze fest. If you really like MMORPG’s then maybe give it a go at a discounted price, but avoid paying full price. If you aren’t a big fan of RPG’s or dead MMORPG's then stay away from this game. It might be the most boring game I’ve ever played, even despite liking RPG's, and that’s a shame because I really wanted to enjoy it.



Thanks for reading.

Saturday, 31 December 2011

AWARDS SEASON: BEST GAME OF THE YEAR 2011

Overall winner

The Elder Scrolls V: Skyrim

Honourable mentions

Uncharted 3: Drake's Deception

The Witcher 2: Assassins of Kings

Dark Souls