Tuesday, 10 May 2016

UNCHARTED 4: A THIEF'S END (2016) REVIEW

How to tell a final chapter.

 PS4 exclusive.

Uncharted 4: A Thief's End is an action adventure game published by Sony and developed by Naughty Dog for the Playstation 4.

This review has some spoilers!

GAMEPLAY
This one feels like the real next step for the franchise, expanding gameplay considerably from the previous couple. The grappling hook changes the whole game, from platforming to even fighting, while other new additions such as the piton and being able to approach many combat encounters with a stealthy approach or go in all guns blazing.

At some points the game feels a bit like Naughty Dog tried throwing everything they could in, which is great, but some of the new features feel a little empty and more like they were just ticked off a checklist, rather than bringing anything meaningful to the game, for example the multiple choice dialogue options, which only show up at about three points throughout the whole game and don't impact the way it continues at all.

Considering how many new ideas got thrown in it's perhaps a little surprising, to me at least, that there wasn't any co-op, especially when throughout almost the whole game there is at least one other person with you. I know there's co-op survival and things but I mean there really was space for it in story mode.

Friendly AI is useful, usually good in combat and I liked how they helped you out in other segments sometimes. Rarely they did get in the way though during a couple of sections, which can set you back but I only encountering issues like this once or twice.

Enemy AI can be a little off, at one point the game allowed me to run straight up to an enemy without using any stealth and use a stealth move. I've also seen in some parts with the AI just running into the player and going down too easily.

The path building element from The Last of Us in unsurprisingly featured a fair few times in this game. While it generally worked in that game I wasn't always convinced by it here, a couple of times where it seemed Drake could have used is grappling hook or a nearby table to get up to somewhere rather than dragging a box off a cliff frustrated me a bit.

Treasure are a bit boring, I don't why they didn't add a description or anything to them to at least make them worth looking at more, however the things you can unlock from collecting them is pretty awesome. Collecting enough treasures can unlock things like your standard bonus things like concept art and skins, but there are also more unique and awesome things like cell shaded graphics and bullet time.

STORY
I really liked the way Nate and Elena's relationship was presented, it didn't feel forced, or cheesy, it just felt organic and real because of the way they interacted with each other. It was so refreshing to see something like that in a game, rather than the often ham-fisted efforts developers usually end up with between characters.

Obviously one of the big conflicts in the story is Nate and Elena trying to give up their adventures, something Elena, at least at the start, is more open to doing than Nate. Nate goes off adventuring again because Sam lures him back and Elena eventually finds out and isn't too pleased. Eventually however she begins to change her mind in what I think is one of the best moments in the game.

When Nate and Elena find most of the pirate lords and begin to figure out what happened to them, the scene shows Nate piecing everything together and he's clearly enjoying it. However the game shifts the focus off him in the cutscene and pans to Elena watching him and you slowly begin to see her realisation that not only does Nate still love doing what he does, she still enjoys these adventures too and recognises that they can't give up something that they both still actually enjoy doing. It's an incredible moment of character development.

The whole story was structured around learning to let things go and was brilliantly presented and portrayed. Like the Last of Us, the game has incredible character depth that goes pretty much unrivalled in video games and could be compared to acclaimed movies. In terms of storytelling I have no doubt that Naughty Dog have set the bar once again.

GRAPHICS
Probably the best looking game on the market at release, environments look beautiful and characters look great with their amazing facial animations.

SOUND
I thought the soundtrack was the most memorable in the series. There was a moment in the game where you're just driving along, no set pieces, no hand holding like a lot of the game does, you're completely in control of what's happening, driving towards the next objective, and a very melancholic piece starts playing, it's not too long after Elena finds Nate and they're heading to New Devon. It fills in a moment where words are hard to find for either character, yet aren't necessary at all, it's one of those moments where you just sit back and let things happen. It's amazingly done.

VALUE FOR MONEY
Around 15 hours long, not including collectibles and things. There's also survival mode and multiplayer. Not to mention the story is one that will stay with you and you can look back and analyse it because it has that much depth and is so well told.

OVERALL
Before this game I liked the Uncharted games, I thought they were great games that plenty of people could enjoy. However I didn't really get the hype around them claiming they were some of the best games ever made. This game was the one that really made me a fan of the franchise though, the story has some groundbreaking moments just like the Last of Us and absolutely sets the bar for story telling in video games.

This game ends the story of Nathan Drake on a high note with what is the best game in the series and one of the best games you can buy. If you've got a PS4 then you have to play this game.


Thursday, 21 April 2016

DON'T STARVE TOGETHER

Fun with friends.

PC exclusive.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Tuesday, 12 April 2016

RATCHET & CLANK (REIMAGINED, 2016) REVIEW

Best game based on a movie ever.

PS4 exclusive.

Ratchet & Clank is a platformer published by Sony and developed by Insomniac Games for the Playstation 4.

This review has spoilers!

DIFFERENCES FROM ORIGINAL
Whilst I am counting this as a remaster it has some new stuff, removes some of the old stuff and is so different from the original that I'm going to use the normal review format instead, although still won't give a rating at the end.

GAMEPLAY
Takes plenty of the good bits from the whole series and integrates those ideas into the first one's setting. You've got the levels from the original, certain story threads from the original trilogy coming in earlier, weapons from Tools of Destruction and A Crack in Time, the jetpack from Into the Nexus, and more from other parts of the series. Basically most of the good stuff from the PS3/PS4 eras.

I know that there wasn't any arena in the original game, but it would have been nice if there was one here, as even with Into the Nexus it added a nice little side thing to do. Perhaps it made more sense for this game, but I think it'd be nice for the series to return to that open world style that A Crack in Time was at some point. And what about the hover boots too? Insomniac sure have plenty of stuff to still add back in, regardless of how they continue the series.

Weapons are very satisfying, as per usual, and the new pixelator is awesome.

Clank sections take a lot from Going Commando which I think was one of the better games for Clank, however they still aren't as good as the sections in A Crack in Time.

The ship sections were fine too, and the hover boarding was massively improved from the original, I'm still not quite sure how they messed it up back then, but it's much more fun now. It kind of sets the tone for the whole game really, 14 years hindsight and Insomniac managed to fix almost every problem from the original.

Sometimes the game would think you're trying to grapple, when in fact you're trying to fight some enemies, so you end up flying up and down and having to move to a different place to stop it from happening so you can finish the fight.

STORY
A redone version of the original story, perhaps I preferred the original version of Qwark's story, attempting to recapture former glory as a washed up hero was pretty good, rather than simply being jealous of Ratchet and Clank like in this one. Regardless, the game has some funny moments and manages to recapture the magic of the best games in the series.

GRAPHICS
Looks fantastic. If it makes sense, the characters look like themselves again too, as I thought many of them looked a little off in Q-Force and Into the Nexus.

SOUND
Great soundtrack

I'm glad they got all the same voice actors back again, and to hear Ratchet's main voice actor being able to lend his voice to the game, rather than the one they had for the original. Chairman Drek didn't have the same voice actor as the original though, and I personally preferred his old one.

VALUE FOR MONEY
Insomniac made sure to price this game a bit cheaper than standard retail price due to the length of a single straight forward playthrough being around ten hours, you could double that with collectables and challenge mode too, so fair play to them. I think it's certainly worth the price.

OVERALL
If you've read my review for the original 2002 game, you'd know that I wasn't a huge fan of it, although I did go on to enjoy the games after it. There's little point to the original now other than that it makes the 2nd and 3rd more cohesive. What this 2016 title has done is show that both this franchise and its genre have plenty of life in them and still have much to offer.

I'm really interested to see where this platform goes, whether it continues where Into the Nexus left off, if Insomniac continue re-imagining their old games, or if they even ever make another Ratchet & Clank game (Please do!).

RATCHET & CLANK: THE MOVIE REVIEW
I thought the Ratchet and Clank movie was at best mediocre. When you think of the franchise you think of crazy guns, gadgets and levels right? No one thinks of the series and thinks "wow that story sure was incredible. I wish they'd make a movie about that". Sure, A Crack in Time has a fairly nice story but even that one isn't worth making a movie over, let alone the first game. I know they re-imagined it a bit, but there was nothing radically different that made the story stand out more.

Something I found odd about the movie was how Ratchet never really used any guns, outside of the training montage where he's shown to be inadequate with them. It'd be like making a Sonic the Hedgehog movie and not letting him run fast. In essence the movie seems to miss the point of what made some of the characters great from the original games.

Quark is actually competent and actually grows jealous of Ratchet, who is instead incompetent and keeps getting the credit for what Clank achieves. Having Quark as some washed up has been was much more fun than him, quite frankly, rightfully getting angry when someone flukes their way through everything. As a fan of the franchise it hurt to hear Ratchet literally say "He's too good" when fighting Quark near the climax.

Dr. Nefarious was not necessary in the movie and having him destroy Drek robbed Ratchet and Clank of the important moment in the original where they cemented their friendship at the ending. Not that it mattered much in the end as they both get on straight away in the movie and don't really have the same conflict and development. Judging by the after credits scene the only reason for Dr. Nefarious being in the movie was so they could set up future ones too.

The animation was quite nice and actually looked pretty good considering the budget but the bland characters and weak story weren't strong enough to stand up on their own or against the original story from the games, even ignoring the gameplay that really made them. It's a real detriment to the movie when the game it was based on from 2002 seems to be able to tell a better story.

I will give them a little bit of credit for getting some of the humour right, the movie did make me smile a couple of times, but it's never as good as in the actual games. They also put quite a few Easter eggs about the games in too, so at least for fans of the franchise some may at least find it worth sitting through to find them.

The soundtrack and voice acting was fine, probably because the games had already sorted out any problems there, having James Arnold Taylor as Ratchet now for the original story is great, since Ratchet's voice actor in the 2002 game felt out of place. I do wish they hadn't have replaced Kevin Michael Richardson as Drek though.

I've heard people say don't bother with the movie and just play the game instead, and while the movie does point out a few things that the game misses, such as Dr. Nefarious motives, these missing things probably would have been explained if they weren't trying to get you to watch the movie too. Doesn't the fact that people think the movie isn't worth watching, despite telling the same story as the game, show you the key problem with video game movies though? If given the choice between more games in a franchise or more movies, people will tell you games, I know I would with any series I enjoy.

This just exemplified the main problems I have with video game movies, and that's that if you want to make a good one then you need to set in within the established universe of the game, then make your own story within it. So you can use the characters and different settings, but where the real meat of a movie should comes from, the story, will be able to stand out more - rather than being a poor retelling or just reusing names for something totally different.

The terrible box office performance of this movie probably means there won't be a sequel, and that Sly Cooper won't be getting the same treatment after all. I'm happy that this movie brought us another Ratchet & Clank game though, and I hope they keep the franchise going, especially since the game has seemingly sold well. I wouldn't rush out to see this movie at the first chance you can possibly get, but it's probably worth a watch if you've got nothing better to do, if you're a fan - even if it messes up the source material. If you're not a fan, I wouldn't bother. It doesn't bring much new to the table and you'll forget about it soon afterwards.

Thursday, 24 March 2016

DARK SOULS III

.

PC version .

Dark Souls III is a RPG published by Bandai Namco and developed by FromSoftware for the Playstation 3, Playstation 4, Xbox 360, Xbox One and PC.

GAMEPLAY
Best bosses of the trilogy

Takes elements from the first game and Bloodborne, far more than Dark Souls II.

Still a lack of interconnected world like the original and Bloodborne.

STORY


GRAPHICS


SOUND
Best soundtrack of the trilogy

VALUE FOR MONEY


OVERALL



ASHES OF ARIANDEL EXPANSION


THE RINGED CITY EXPANSION
Possibly the best DLC in the Dark Souls series. The final two bosses are excellent.



Thursday, 31 December 2015

AWARDS SEASON: BEST GAME OF THE YEAR 2015

Overall winner

Bloodborne

Honourable mentions

The Witcher 3: Wild Hunt

Fallout 4

Rocket League

Saturday, 28 November 2015

MONSTER HUNTER GENERATIONS

.

Switch version .

Monster Hunter Generations is a game published and developed by Capcom for the Nintendo 3DS and Nintendo Switch.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



Tuesday, 10 November 2015

FALLOUT 4

The best gameplay the series has to offer.

PC version reviewed.

Fallout 4 is an RPG published and developed by Bethesda Softworks for the Playstation 4, Xbox One and PC.

GAMEPLAY
Certainly worth mentioning that the character creator is the best I've ever seen in a video game.

Combat is the best the series has had to offer

There is little doubt the new settlement building mechanic could have been better but it's still possible to create some pretty cool things with the tools provided. It certainly does bring something new to the game such as giving more reason to pick up junk and simply providing players with a fun new opportunity to build and manage towns.

STORY
The main story is pretty mediocre. To some extent I didn't like the way all the factions seemed to merge into the main story, instead of like in Skyrim where, aside from the civil war story line, the other factions were separate and each had their own story. At the same time though it did make some of choices more meaningful and meant you couldn't become the leader of everything like in previous Bethesda games.

The game does seem to build around some elements of hope and progress which made it a bit easier to play for me as New Vegas seemed so sombre.

GRAPHICS
The lighting it really nice and makes exploring the world even better

While still buggy in places there have probably been games worse than it at launch, especially in the Fallout series and it doesn't have nearly as many problems with crashing as New Vegas did.

SOUND
Whilst I didn't think the soundtrack was anything brilliant, not that it's bad, I thought it was better than New Vegas'.

VALUE FOR MONEY
As per usual for Bethesda games there are hundreds of hours on content packed in

OVERALL



AUTOMATRON


WASTELAND WORKSHOP


FAR HARBOUR


CONTRAPTIONS WORKSHOP


VAULT-TEC WORKSHOP


NUKA-WORLD