Tuesday, 28 March 2017

SNAKE PASS

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PC version .

Snake Pass is a platformer published and developed by Sumo Digital for the Playstation 4, Xbox One, Nintendo Switch and PC.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL


Thursday, 23 March 2017

MASS EFFECT: ANDROMEDA REVIEW

Not as bad as I feared it would be, although not as great as I felt it could be.

 PC version reviewed.

Mass Effect: Andromeda is an RPG published by EA and developed by Bioware for the Playstation 4, Xbox One and PC.

This review has spoilers!

I don't really like the direction EA have gone with by getting rid of physical PC copies of their games, but I was pleasantly surprised to find you could actually play the game after 42% of it had downloaded. You could access at least the first couple of planets and a good few hours of the story. It certainly lessens the impact of losing the simplicity of putting the disc in your machine to play.

GAMEPLAY
Character creator is very lacklustre. There's no excuse for something as bad as it is too, while Inquisition was far from my favourite game, the character creator was at least decent enough, yet this game running of the same engine manages something far worse. How is that even possible? Compare it to something like Fallout 4 and it's quite frankly disgraceful. I remember hearing Bioware helped EA Sports with FIFA 17, so why couldn't they help Bioware with character creation? The FIFA games have a decent creator in them.

The first couple of open worlds are basically the same worlds in No Man's Sky in the vein that they look quite nice but are largely empty bar a few scattered outposts. It's kind of laughable that Bioware were boasting about the size of many worlds in the game when most of them are literally wastelands. Bioware also seemed desperate to separate themselves from No Man's Sky, when the worlds in both are pretty easily comparable, and if anything the worlds in No Man's Sky feel more alive.

Something that even No Man's Sky managed to do was at least have a day/night cycle and dynamic weather on worlds, yet Andromeda fails to have either of these things. It seems strange to release a game in 2017 and still not even have such features. On the bright side the open world is still better than Inquisition, but that isn't really saying much. I think Bioware just need to drop the open world stuff though, they're much better at the linear things.

The Nomad, because calling it the Mako would've caused a riot, isn't really that much better. It does control more nicely, but the amount of times it can't quite go up a hill, or it slides around can be annoying. Quite frankly I think it shows that it isn't that great for the fact I'm even comparing the two. The game fails to really provide a reason as to why you use the Nomad over a shuttle, or even just fly around in the Tempest most the time.

Talking of the Tempest, that brings me to the galaxy map. Because of the Tempest having windows that game takes much longer to go from planet to planet, as it has to load in the window view. However whenever you go to any planet the process is far too long. Your ship turns to whichever place you want to go, boosts up its engines and crawls across, shows you a nice view of the planet you're trying to go to and then shows you the overview of it. It's so very annoying and makes exploring space a pain. If they just reduced the time it took, or made it like the galaxy maps in the original trilogy this wouldn't have been a problem (It seems Bioware have now fixed this in a patch).

Enemy spawns are dreadful in the main enemy outposts. Often when inside them after you think you've cleared them you go up a staircase and all of a sudden another ten of them spawn out of thin air. Half the time I'm not even sure it's supposed to happen as they often spawn behind you in you places you've already gone through. The first big enemy base on Eos bugged up for me too and couldn't be completed. I actually had quite a few missions on Eos bug up.

Space Sudoku is rubbish. Oh, sorry, I mean glyphs.

Combat is probably the best the series has had, Mass Effect finally has a jump button too!

Multiplayer is a solid enough experience. Learning the best ways to utilise the different characters and making use of the new jumping mechanic is pretty cool. I do wish that they'd expanded this mode more though, as outside of the updated characters and combat it's pretty much the same as ME3's. It would have been awesome to see full co-op missions or at least some more game modes, rather than just the same couple of objectives.

Whilst taking away control of your companions special abilities seems like a pointless change, I do think it's worth pointing out that the AI can actually be useful, at least Drack, who runs around the battlefield smashing every enemy he can with his battle hammer. Wrex and Grunt were amazing squad mates but I really felt like Drack had a presence in battle that Krogan should have that perhaps Wrex and Grunt were slightly lacking. Watching Drack running around taking out plenty of enemies on his own really helped make him feel formidable.

Armour comes in different parts, I'm glad this game didn't follow the trend of making armour one or two pieces and instead kept it in separate parts so you can mix and match.

The more linear missions carry the game over the dull open worlds. Side missions can be a mixed bag, some can be quite interesting and others you'll just want to ignore. There are quite a few boring fetch quests too, although they are easy to ignore. There are plenty of ways to get planets to 100% viability, meaning you don't have to do plenty of missions you might not like. It's pretty easy for me to say that the linear missions are where the game is at its best, rather than the open world segments.

STORY
Characters are good but not on the level of the best of the original trilogy. It was a nice thought to include loyalty missions, Liam's is fantastic and the rest are better than the bland open world ones. However I don't believe you can actually fail them like you can in Mass Effect 2. That was somewhat disappointing and slightly odd from a story perspective (I know you unlock extra skills after completing them instead), I mean some of them you could seemingly mess up pretty bad but would work out anyway.

The actual story of finding remnant vaults follows along the same path that Horizon Zero Dawn did with its old world ruins, however Andromeda fails to create that compelling narrative that Zero Dawn did so well. I was eager to see how the world came to be in Horizon, the narrative was compelling and kept me wanting more, yet Andromeda just feels bland in comparison. It never really made me care much about how each planet came to be. If you've played Horizon you'll also notice quite a few other similarities between the two that seem to be funny coincidences.

I was very happy to see that once you finish the game you continue after the ending, no being placed in events before the final mission nonsense, and there are actually a few things to do too! I really hope more games do this if there is no excuse not too, as it really sours the experience after the end for some games. I actually think Mass Effect 2 may have been one of the few games that actually continues after the ending like Andromeda does, so well done to Bioware for doing that again. Now everyone else needs to start doing it too.

The ending left too many answers open and it all seems rather well set up for DLC. Bioware are keen to remind you after the ending about the Quarian Ark that is apparently "waiting" and yet that wasn't the most frustrating part. The most frustrating part was doing the very long fetch quest to unlock a few memories and learn about the benefactor, who they then fail to reveal. When the mission is called "Ryder family secrets" and only asks more questions than answers, that leaves a sour taste. Despite the ending being frustrating, it was really cool to see your whole squad join you for the final battle.

The actual purpose and power of the Kett was too similar to that of the Reapers for me. Both have the power to convert other forms of life into their own and both are intent on conquering the galaxy, the only real difference being their motivation for doing so.

Getting worlds to 100% viability doesn't actually really seem to impact much. I completed almost everything and only a handful of missions actually impacted the ending. I thought it was a bit of a shame, considering how boring some of those quests were.

The nods to the original trilogy were nice, although it was a bit odd that Shepherd never heard of the Initiative. I also wonder why when creating Ryder you're asked about Shepherd being male or female, as from what I heard throughout the game, Shepherd's gender is never referred to.

GRAPHICS
 Animations are janky and occasionally even broken, quite a few of the human characters have really generic faces with few ranges of expression. A lot of humans in game looks fairly similar but the biggest problem is actually with all the other species in the game who all seem to be based off the same face model, bar a couple of exceptions. The only real difference between most of the other species faces you'll find are the colours, not the actual facial structure. This really shows in a mission with a Salarian disguising as another Salarian, only to be found out and revealing his true face, where the only difference is that his face is blue, rather than the other Salarian whose face was orange.

Plenty of people have been saying it but some of the human faces really do look terrible. Why Addison and Suvi, who are both fairly big characters in the game, have the be-musingly terrible faces they do I really don't know. Some of the characters look like they were made by robots trying to create their best representation of people - with limited resources. Male Ryder's face doesn't look that great to me either, it is better than most human faces in game, but does his face really look like a leading character of a AAA franchise to you? I thought he looked like a generic player in FIFA before realising almost every other human character looks worse. Female Ryder, Cora and Liam are the only ones that I'd say look at least to a decent standard.

Holograms eyeballs also show up when talking, which doesn't look right.

SOUND
The soundtrack is fine, not as good as the original trilogy though. I was kind of disappointed that it seemed no song from the original trilogy was reused, not the main theme, not "Vigil". I can understand they really wanted to start anew but why not include just a small snippet or something?

I've seen complaints about voice acting but I thought it was fine. Whilst very occasionally there may have been a random NPC who sounded a bit dodgy I actually enjoyed some of the main characters such as female Ryder and Drack.

VALUE FOR MONEY
I'd imagine it the main story probably takes around 20 hours. It took me just above 50 hours to complete the majority of stuff, outside of some of the really boring fetch quests and generic tasks. There's also multiplayer to take into account, which will add any number of hours on depending on how much you enjoy it.

OVERALL
I liked Andromeda in some places, however it fails at quite a few things that a release of such calibre should be getting right, that I can't really call it a great game, even though I want to. There isn't actually really a huge glaring flaw in this game, but many of the small problems it has add up to a big one. I think that big thing missing quite simply is detail. Some odd animations have always been a part of Bioware games, but at times they're downright broken here, almost every alien species has the same face whilst the human ones are poorly made, and the open worlds are dull and don't feel very lifelike. The phrase "size of an ocean, depth of a puddle" is often overused by people these days and yet I can't help but feel this game really is an example of it.

I still enjoyed my time in Andromeda, it started off slow and did gain some momentum. The combat is the best the series has to offer and whilst the characters aren't as engaging or compelling as in the original trilogy some of them still hold their own, even if the actual story is a little below bar. The foundations have been built for a whole new series and if you enjoyed the original trilogy you should still enjoy this for the most part. You may even enjoy it more if you haven't played the other games.

People were willing to let the original Mass Effect game off for the blatant flaws in its combat because of the strong story, and with Andromeda those tables have turned the other way. With so many good games around now though these flaws aren't so easily ignored. However even with all of that taken into account, I still had some fun in Andromeda.


Friday, 3 March 2017

THE LEGEND OF ZELDA: BREATH OF THE WILD

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Switch version .

The Legend of Zelda: Breath of the Wild is a game published and developed by Nintendo for the Wii U and Nintendo Switch.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL


THE MASTER TRIALS EXPANSION


THE CHAMPIONS' BALLAD EXPANSION



Tuesday, 28 February 2017

HORIZON ZERO DAWN REVIEW

System seller.

 PS4 exclusive.

Horizon Zero Dawn is an action adventure game published by Sony and developed by Guerrilla Games for the Playstation 4.

This game seems to have gone down the Star Trek route of naming hence the lack of a colon between Horizon and Zero Dawn.

GAMEPLAY
If you've ever played an open-world game before then this game probably has something you recognise from it. From the compass and stealth mode from Skyrim to the clearing of bandit camps like Far Cry and the detective style quests from the the Witcher 3, this game seems to have crammed in any idea the developers could think of. Don't let the fact that there are some Ubisoft elements put you off though, this world manages to stay far more engaging and interesting with some of the best world building I've seen in a video game.

I absolutely loved how explorable the world was, the only game I can think of where you can climb every mountain and hill in the distance was Skyrim but this game can join it on the list. One of my favourite moments was when I saw a beautiful ridge full of waterfalls and realised I could actually climb up them. It was so refreshing to be able to do something like that rather than just have them be there to be nice to look at. Very little of the world is off limits and you can climb up many different places and get amazing views, something I even found myself often stumbling across by accident. I just really enjoyed the freedom this game offers.

The create a job mechanic for gathering particular materials or similar things was a nice touch, meaning you could easily keep track of things you were aiming for, rather than having to pull up and shift through menus all the time.

There are some really nice small touches put in the game too, such as they way Aloy scrabbles up steep surfaces (including stairs) and using both her feet and hands, the way she reacts to her environment, such as rubbing her arms to keep warm in colder places and the absolute attention to details on the machines, such as what you need to override them and even simpler things, I paused the game while battling a Thunderjaw and saw the insane detail on its tail with small stems of water streaming across it. NPC's can actually be helpful in battles too.

Combat is really satisfying and well made, the ways you can approach encounters and the tools you have to deal with it have clearly been well thought out and designed. Fighting the bigger machines and having to pick off its weapons or find ground where it won't be able to use its best moves effectively was really great, or if you were going to try and go Shadow of the Colossus style and circle around your opponent on a mount. One of my favourite features was being able to knock a machines' weapon off of its back and being able to pick it up and use it against its former wielder.

Not only are you given the option of strategy when approaching enemies through where you position yourself or if you're going to go in loud or try and stealth it out but there is also a huge variety of weapons to use. Different types of bow for closer or further combat, ammo that can be crafted to make use of a certain weakness, trip wires and traps to prepare ambushes, tearblasters to destroy armour, and more - it's quite Monster Hunter-esque. The options presented and the thrill of some of the encounters makes the combat so much fun to play and must be among of the most impressive in a while.


Sometimes close range combat with your spear against enemies on steep terrain doesn't really work as it should and you're left swatting at thin air. This is one of the only flaws I could find amongst the really wonderful combat this game otherwise has. Another would be that very occasionally arrows would go through enemies rather than hitting them, perhaps the hit boxes could have done with a little tweaking?

You may often find yourself having to follow a trail quite often where it can probably get a little repetitive with some of the errands. Doing these the first few times in both games is fine but I can't help but feel that there could have been a bit more to some of quests, I know you're a hunter and these things weren't so common in the main or side quests, such as how often the Witcher 3 required it, but a little more variety would have been nice.

It's not a major gripe, but I'd have preferred for armour to be more customisable, since all armours are one set pieces, so if you don't like the hat on one set, or dislike the boots on another, you can't really do anything about it. I actually just wore the set you can see on the box art for almost the whole thing as any other armour I saw that I kind of liked had a feature I didn't like (some outfits for example have masks that are worn as hats, you can't actually wear them properly). Having the option to mix and match seems to be something becoming less common in games now and it really seems like a backwards step.

STORY
I was a little bit disappointed to hear that the game was set on a future Earth, but I was pleasantly surprised with all the lore and world building they did that actually made the whole premise really interesting. As the pieces are put together on how the world is like it is, the whole thing just becomes really intriguing and creates a really compelling narrative. Assuming Guerrilla want to make this a franchise this game has built up some really great foundations for a really interesting world.

The point really needs emphasising though, the world building really is some of the best in any video game. You will find yourself powering through the story missions once the mysterious begin to slowly unravel and I won't spoil it because it's worth experiencing it all unfold. The main story isn't the only part brimming with ideas and imagination though, the tribes and cultures of the world have had plenty of thought put into them as well, from the kind of society each have as well as things like what they worship, such as machines or the Sun.

Outside of Aloy, Rost, Sylens and maybe one or two others, I didn't really find many characters that interesting. One good example of this I feel is Sun King Avad, his father was apparently one of the worst people ever and yet for some reason his son seems to be trying his best to do well for the world. Why are the two so radically different? His character just didn't feel that developed. If Guerrilla can carry over their outstanding world building skills to developing even better characters they could have a masterpiece on their hands.

GRAPHICS
One of the best looking games around at its time of release, although I wouldn't say it looks as good as, say Uncharted 4, because it suffers from a similar issue that Ratchet & Clank did last year where the facial animations aren't always that great. It's kind of awkward because the characters look amazing but then their faces don't really express the emotion you would expect. Why does this seem to be a problem for these big Sony games, especially when Naughty Dog were probably able to create the most realistic expressions ever?

I really love the way the camera pans sometimes pushing Aloy to the side of the screen to show off the world, just like Wander and his horse in Shadow of the Colossus. Ever since I saw that I really wished more games would pick up on it but sadly very few did, so it was nice to see that. It's really worth it too as the game feels handcrafted and it really feels like Guerrilla Games put so much effort into creating a stunning world that will even occasionally make you stop just to look at it in awe. I would try to be clearer on what they did so well, from the hazy rain forests to the dense woodland and stunning mountain ranges, but every kind of biome and environment was so well done. Fantastic job.


The game performs really well and never seems to lag or drop in FPS, which is really nice as the draw distance is really impressive, as well as just how much can happen on the screen at once. Seeing light beaming past mountains or through forests looks very impressive as did looking down on the world below you from a distance with the rolling fog. The fact that this all works seemingly flawlessly on a standard PS4 just makes it even better. A lot of effort seems to have gone into creating a very technically impressive game here.

SOUND
The soundtrack is really excellent. The more orchestral epic style mixed is often mixed with sci-fi synths to create some really great tracks. Certain tracks that also stand out, such as "Colossal" bring a Hans Zimmer vibe to the table and further pump you up for encounters with big machines but other tracks that serve a more ambient purpose will often complement the experience of simply exploring the world.

The sound effects are on point too, the thunderous sound of some machines, characters with leather armour that squeaked as they moved. It's probably got some of the best sound direction I've heard since 2015's Star Wars Battlefront.

VALUE FOR MONEY
Certainly seems worth the full retail price with the amount of content that seems to be in it. The main story seems to be around 20 hours if you take your time and you can probably triple that time if you do all the errands, side missions, gather the collectables and explore the world.


OVERALL
To put it one way, this probably would have won my vote for game of the year for any year after 2013. Perhaps frustratingly for the developers though with the likes of Zelda: Breath of the Wild and other hugely anticipated games coming out it probably won't receive as many plaudits as it probably deserves.

In all though this game is worth your time and money and if you've got a PS4 then getting this game is a must. Perhaps the gameplay isn't packed to the brim with completely innovative ideas, but it's made of great ones none the less and still has plenty of brilliance to show off. This is probably my favourite game to come out in the last few years and I really hope Guerrila Games continue with this franchise because they've got some really great stuff going.

It may have some flaws here and there but the technical prowess, beautifully crafted environments, riveting world building and excellent combat makes this game a joy to play. Imagine a world where someone mixed Skyrim, the Witcher 3, Far Cry, Monster Hunter, Tomb Raider, Red Dead Redemption and probably more together with its own unique premise - that's this game. If you're a fan of anything captivating or fun, you owe it to yourself to find the time for this wonderful experience.


THE FROZEN WILDS EXPANSION
Greatly improved animations is the standout thing really. It seems that Guerrilla really took that complaint about the main game on board and the hard work they must have put into improving that area of the game so drastically has paid off. There are other great touches too, the way Aloy actually wades through snow rather than just running through it is one such nice idea.

The main story is interesting and continues that splendid world building of the main game. Some of the NPCs also improved in terms of character depth, even if they're not among the most memorable in gaming or anything there did seem to be something more to some of them. Another nice thing was the new parts of the soundtrack which are yet again well done.

Nicely put together new area, new machines are interesting and a new challenge, probably adds around 15 hours of content to fully complete everything - that's around the length of some games these days. Some interactions during the main quest can be effected by the expansion and at least one character even shows up for part of the main quest too. The character showing up is a nice touch but it seems many developers wouldn't go to the extra effort of changing a few lines of dialogue for parts of the main quest that many people may not even to play through again to hear, or even recognise had changed.

I really wanted some more of Horizon Zero Dawn and the Frozen Wilds really delivered. Outside of the animations and a couple of new skills it may not have improved upon the main game so much but I was just happy to revisit the fantastically crafted world. Major enhancements can hopefully be done for a potential sequel. Overall the Frozen Wilds will probably go down as one of my favourite expansions. If you have the game then it's certainly worth your time, and if you don't have the base game, do yourself a favour, and go out and buy it.

Tuesday, 7 February 2017

NIOH

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PC version reviewed.

Nioh is an RPG published by Koei Tecmo and developed by Team Ninja for the Playstation 4 and PC.

GAMEPLAY


STORY


GRAPHICS


SOUND


VALUE FOR MONEY


OVERALL



DRAGON OF THE NORTH EXPANSION


DEFIANT HONOR EXPANSION


BLOODSHED'S END EXPANSION


Saturday, 31 December 2016

AWARDS SEASON: BEST GAME OF THE YEAR 2016

Overall winner

Uncharted 4: A Thief's End
A great way to end a franchise, and my personal favourite of all the instalments.

Honourable mentions

Ratchet & Clank

The Last Guardian

Dark Souls III

Clustertruck

Friday, 30 December 2016

AWARDS SEASON: GAME OF THE YEAR 2016

2016 Game of Year

Please note that this list is not about what I claim to be necessarily the best game of the year but rather which games have had the most impact, good or bad.

#01: No Man's Sky
Incredibly controversial, people angry at “lies”, hate campaign against Hello Games, Complaints about too much communication then too little, possible redemption in updates

#02: Deus Ex: Mankind Divided
Single player transactions, ending-DLC fiasco

#03: HITMAN
Biggest game ever to try the episodic model, could be the first of many

#04: Overwatch
Taking a formula similar to TF2 and sprinkling in some MOBA elements, leading to plenty of clones

#05: Ratchet & Clank
Showing us that platformers aren’t dead and still have much to offer

#06: Call of Duty: Infinite Warfare
Pay to win micro-transactions and PC release fiasco

#07: Final Fantasy XV
I understand that this is supposed to be goofy or whatever, but even so, do you really think that's how Cup Noodles want to come across in this game? The fact it's even in there though, it is really is something.

#08: Stardew Valley
Indie title by a one man team that many people enjoyed, especially as a call back to older gaming and has to be the surprise success of the year

#09: Pokemon Sun & Moon + Go
The most successful Pokémon launch ever partly in thanks to the Go craze

#10: The Last Guardian
After so many years of development it finally releases, and certainly divides opinion.