Tuesday 13 November 2007

ASSASSIN'S CREED (2007) REVIEW

A fish out of water.

PS3 version reviewed.

Assassin's Creed is a game published and developed by Ubisoft for the Playstation 3, Xbox 360 and PC.

GAMEPLAY
The open-world is pretty detailed and cities look nice. Travelling around locations is pretty great too, being able to scramble up most walls and move across the city quickly is a nice idea, but the amount of times Altaïr jumped in the wrong direction or did something I didn't want him to do wasn't great.

Combat seems pretty well presented, but the moment you actually start fighting it feels a bit clunky and can be annoying, especially when facing numerous enemies.


Most missions pretty much follow a similar pattern and may begin to feel a bit repetitive.

While I appreciate that listening to some of the targets, or leads to them, seems somewhat realistic, but some of the exchanges go on too long and you're left sat there watching two people talking for five minutes, which will certainly leave some people twiddling thumbs.

Not being able to swim.

STORY
I didn't really find any of the characters engaging,

GRAPHICS
Looks pretty good.


SOUND
Altaïr's voice actor stands out for all the wrong reasons because he has an American accent when every other character has a Middle-Eastern one. You can perhaps imagine some marketer at Ubisoft demanding him having such a voice to make him more "relatable".

The soundtrack is pretty good.

VALUE FOR MONEY
Around 15 hours, possibly more to offer. Not so much replay-ability but the price of the game seems justified


OVERALL
Despite having some really great qualities, Assassin's Creed failed to really engage me, with some frustrating mechanics and lacklustre story. It feels a bit like a jack of all trades, as it gets a lot of basic and interesting ideas in but doesn't really master anything.



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